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Resistances define how susceptible a character is to specific types of damage. | Resistances define how susceptible a character is to specific types of damage. Resistance values represent a percentage change in how much damage a creature will take from a specific type of damage. These values can be seen on the Character Sheet. Damage is rounded down, so even a small amount of resistance can significantly reduce how much damage a creature takes from several instances of damage. Unless the creature is immune to a damage type, which is achieved by 100 resistance, they will at minimum take 1 damage from instances of damage. Resistance can range beyond 0 to 100, but values above 100 have no additional effect beyond immunity. Negative values will amplify damage taken. In addition to damage heat and cold resist also modifies [[temperature]] changing effects. | ||
The four most common resistances are to the following types of damage: | The four most common resistances are to the following types of damage: | ||
* | * {{qud text|&RHeat}} | ||
* | * {{qud text|&cCold}} | ||
* | * {{qud text|&GAcid}} | ||
* | * {{qud text|&WElectric}} | ||
Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects. | Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects. | ||
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== Core Resistances == | == Core Resistances == | ||
=== | === {{qud text|&RHeat Resistance}} === | ||
Heat resistance reduces the severity of [[temperature]]-increasing effects and heat-based damage. | Heat resistance reduces the severity of [[temperature]]-increasing effects and heat-based damage. | ||
=== | === {{qud text|&cCold Resistance}} === | ||
Cold resistance reduces the severity of [[temperature]]-reducing effects and cold-based damage. | Cold resistance reduces the severity of [[temperature]]-reducing effects and cold-based damage. | ||
=== | === {{qud text|&GAcid Resistance}} === | ||
Acid resistance reduces damage caused by | Acid resistance reduces damage caused by {{favilink|acid}}. | ||
=== | === {{qud text|&WElectric Resistance}} === | ||
Electric resistance reduces damage caused by electricity-based effects, such as | Electric resistance reduces damage caused by electricity-based effects, such as {{favilink|Electrical Generation}} discharge. It also grants resistance to similar damage types, such as [[shock]] damage caused by a {{favilink|prayer rod}}. | ||
== Equipment by Resistance == | |||
{{#cargo_query: | |||
| tables=ItemsTable=IT,PhysicalProperties=PP | |||
| join on=IT.JoinKey=PP.JoinKey | |||
| fields= | |||
CONCAT('{{((}}favilink id{{!}}',CONCAT(IT.ObjectID),'{{))}}')=Armor, | |||
PP.HeatResist=Heat Resistance, | |||
PP.ColdResist=Cold Resistance, | |||
PP.AcidResist=Acid Resistance, | |||
PP.ElectricResist=Electric Resistance, | |||
FLOOR(COALESCE(PP.HeatResist,0)+COALESCE(PP.ColdResist,0)+COALESCE(PP.AcidResist,0)+COALESCE(PP.ElectricResist,0))=TotalResistance | |||
| where=IT.WornOn IS NOT NULL AND (PP.HeatResist IS NOT NULL OR PP.ColdResist IS NOT NULL OR PP.AcidResist IS NOT NULL OR PP.ElectricResist IS NOT NULL) | |||
| order by=TotalResistance DESC | |||
| format=table | |||
| limit=500 | |||
}} | |||
== Resistances Granted by Cooking Effects == | |||
[[cooking effects|Cooking]] with certain ingredients can grant temporary resistances. | |||
=== Basic Effects === | |||
{{#cargo_query: | |||
| tables=CookingEffects=CE,CookingEffects__UnitEffects=CEUE,Liquids__CookEffect=LCE,Liquids=L,Food__CookEffect=FCE,Food=F | |||
| join on=CE._ID=CEUE._rowID,CE.PlainName=LCE._value,LCE._rowID=L._ID,CE.PlainName=FCE._value,FCE._rowID=F._ID | |||
| fields= | |||
CONCAT( | |||
'{{(}}favilink id{{!}}', | |||
CASE WHEN L.ObjectID IS NOT NULL | |||
THEN L.ObjectID | |||
ELSE F.ObjectID | |||
END, | |||
'{{)}}' | |||
)=Ingredient, | |||
CEUE._value=Cooking Effect, | |||
CE._pageName=Effect Category | |||
| where=CEUE._value LIKE '%Resist%' | |||
| format=table | |||
}} | |||
=== Triggered Effects === | |||
{{#cargo_query: | |||
| tables=CookingEffects=CE,CookingEffects__TriggeredEffects=CETE,Liquids__CookEffect=LCE,Liquids=L,Food__CookEffect=FCE,Food=F | |||
| join on=CE._ID=CETE._rowID,CE.PlainName=LCE._value,LCE._rowID=L._ID,CE.PlainName=FCE._value,FCE._rowID=F._ID | |||
| fields= | |||
CONCAT( | |||
'{{(}}favilink id{{!}}', | |||
CASE WHEN L.ObjectID IS NOT NULL | |||
THEN L.ObjectID | |||
ELSE F.ObjectID | |||
END, | |||
'{{)}}' | |||
)=Ingredient, | |||
CETE._value=Cooking Effect, | |||
CE._pageName=Effect Category | |||
| where=CETE._value LIKE '%Resist%' | |||
| format=table | |||
}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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