Resistances: Difference between revisions

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(Add list of equipment by resistance)
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The four most common resistances are to the following types of damage:
The four most common resistances are to the following types of damage:
* Heat
* {{qud text|&RHeat}}
* Cold
* {{qud text|&cCold}}
* Acid
* {{qud text|&GAcid}}
* Electric
* {{qud text|&WElectric}}


Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects.
Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects.
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== Core Resistances ==
== Core Resistances ==


=== Heat Resistance ===
=== {{qud text|&RHeat Resistance}} ===
Heat resistance reduces the severity of [[temperature]]-increasing effects and heat-based damage.
Heat resistance reduces the severity of [[temperature]]-increasing effects and heat-based damage.


=== Cold Resistance ===
=== {{qud text|&cCold Resistance}} ===
Cold resistance reduces the severity of [[temperature]]-reducing effects and cold-based damage.
Cold resistance reduces the severity of [[temperature]]-reducing effects and cold-based damage.


=== Acid Resistance ===
=== {{qud text|&GAcid Resistance}} ===
Acid resistance reduces damage caused by [[acid]].
Acid resistance reduces damage caused by {{favilink|acid}}.


=== Electric Resistance ===
=== {{qud text|&WElectric Resistance}} ===
Electric resistance reduces damage caused by electricity-based effects, such as [[Electrical Generation]] discharge. It also grants resistance to similar damage types, such as [[shock]] damage caused by a {{favilink|prayer rod}}.
Electric resistance reduces damage caused by electricity-based effects, such as {{favilink|Electrical Generation}} discharge. It also grants resistance to similar damage types, such as [[shock]] damage caused by a {{favilink|prayer rod}}.


== Equipment by Resistance ==
== Equipment by Resistance ==
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| where=IT.WornOn IS NOT NULL AND (PP.HeatResist IS NOT NULL OR PP.ColdResist IS NOT NULL OR PP.AcidResist IS NOT NULL OR PP.ElectricResist IS NOT NULL)
| where=IT.WornOn IS NOT NULL AND (PP.HeatResist IS NOT NULL OR PP.ColdResist IS NOT NULL OR PP.AcidResist IS NOT NULL OR PP.ElectricResist IS NOT NULL)
| order by=TotalResistance DESC
| order by=TotalResistance DESC
| format=table
| limit=500
}}
== Resistances Granted by Cooking Effects ==
[[cooking effects|Cooking]] with certain ingredients can grant temporary resistances.
=== Basic Effects ===
{{#cargo_query:
| tables=CookingEffects=CE,CookingEffects__UnitEffects=CEUE,Liquids__CookEffect=LCE,Liquids=L,Food__CookEffect=FCE,Food=F
| join on=CE._ID=CEUE._rowID,CE.PlainName=LCE._value,LCE._rowID=L._ID,CE.PlainName=FCE._value,FCE._rowID=F._ID
| fields=
    CONCAT(
      '{{(}}favilink id{{!}}',
      CASE WHEN L.ObjectID IS NOT NULL
        THEN L.ObjectID
        ELSE F.ObjectID
      END,
      '{{)}}'
    )=Ingredient,
    CEUE._value=Cooking Effect,
    CE._pageName=Effect Category
| where=CEUE._value LIKE '%Resist%'
| format=table
}}
=== Triggered Effects ===
{{#cargo_query:
| tables=CookingEffects=CE,CookingEffects__TriggeredEffects=CETE,Liquids__CookEffect=LCE,Liquids=L,Food__CookEffect=FCE,Food=F
| join on=CE._ID=CETE._rowID,CE.PlainName=LCE._value,LCE._rowID=L._ID,CE.PlainName=FCE._value,FCE._rowID=F._ID
| fields=
    CONCAT(
      '{{(}}favilink id{{!}}',
      CASE WHEN L.ObjectID IS NOT NULL
        THEN L.ObjectID
        ELSE F.ObjectID
      END,
      '{{)}}'
    )=Ingredient,
    CETE._value=Cooking Effect,
    CE._pageName=Effect Category
| where=CETE._value LIKE '%Resist%'
| format=table
| format=table
}}
}}


[[Category:Mechanics]]
[[Category:Mechanics]]
2,158

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