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{{disambig hatnote|This page describes the property of being robotic, or a "'''robot'''". For a more general usage of the term, see [[Robot (disambiguation)]].}} | {{disambig hatnote|This page describes the property of being robotic, or a "'''robot'''". For a more general usage of the term, see [[Robot (disambiguation)]].}} | ||
'''Robotic''' creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures; principle among these are that robotic creatures are made of metal, are inorganic, and lack psionically accessible minds. | |||
While all creatures belonging to the [[robots]] [[faction]] are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused. | While all creatures belonging to the [[robots]] [[faction]] are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused. | ||
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* Do not [[Respiration|respire]], and are immune to asphyxiation damage.{{Code Reference|class=Robot|method=HandleEvent(RespiresEvent)}}{{Code Reference|class=Robot|method=HandleEvent(BeforeApplyDamageEvent)|name=BeforeApplyDamageEvent}} | * Do not [[Respiration|respire]], and are immune to asphyxiation damage.{{Code Reference|class=Robot|method=HandleEvent(RespiresEvent)}}{{Code Reference|class=Robot|method=HandleEvent(BeforeApplyDamageEvent)|name=BeforeApplyDamageEvent}} | ||
* Are immune to [[poisoned|poison]], diseases, and fungal spores.<ref name="FireEvent"/>{{Code Reference|class=Robot|method=HandleEvent(IEffectCheckEvent)}} | * Are immune to [[poisoned|poison]], diseases, and fungal spores.<ref name="FireEvent"/>{{Code Reference|class=Robot|method=HandleEvent(IEffectCheckEvent)}} | ||
* Lack psionically accessible minds, and are thus immune to mental damage and the following mental effects | * [[Mental shield|Lack psionically accessible minds]], and are thus immune to mental damage and the following mental effects and abilities: {{favilink|Beguiling}}, {{favilink|Domination}}, {{favilink|Telepathy}}, [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionic]] [[cleaved|cleave]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}} | ||
* Are affected by [[Rebuke Robot]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_RebukeRobot}} | * Are affected by [[Rebuke Robot]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_RebukeRobot}} | ||
* Are affected by {{favilink|ganglionic teleprojector|plural}}.{{Code Reference|class=Teleprojector}} | * Are affected by {{favilink|ganglionic teleprojector|plural}}.{{Code Reference|class=Teleprojector}} | ||
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* Will be "in power conservation mode" when [[asleep]].{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} | * Will be "in power conservation mode" when [[asleep]].{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} | ||
* Can't be grafted by a {{favilink|Graftek}}.{{Code Reference|class=Graftek}} | * Can't be grafted by a {{favilink|Graftek}}.{{Code Reference|class=Graftek}} | ||
* Can't be cloned by {{favilink|cloning draught}} or {{favilink|cloneling|plural}}.{{Code Reference|namespace=XRL.World.Capabilities|class=Cloning|method=CanBeCloned}} | |||
== Mechanical Creatures == | == Mechanical Creatures == | ||
[[File:Mechamehmet.png|thumb|An example of a mechanical [[Mehmet]].]] | |||
Every creature in the game has a 1 in 20,000<ref name="Object"/> chance to spawn {{Qud text|&cmechanical}}, unless the creature is normally robotic. This will change the creature's main color to {{qud text|&cchrome}} and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:{{Code Reference|class=Roboticized}} | Every creature in the game has a 1 in 20,000<ref name="Object"/> chance to spawn {{Qud text|&cmechanical}}, unless the creature is normally robotic. This will change the creature's main color to {{qud text|&cchrome}} and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:{{Code Reference|class=Roboticized}} | ||
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