Robotic: Difference between revisions

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{{disambig hatnote|This page describes the property of being robotic, or a "'''robot'''". For a more general usage of the term, see [[Robot (disambiguation)]].}}
{{disambig hatnote|This page describes the property of being robotic, or a "'''robot'''". For a more general usage of the term, see [[Robot (disambiguation)]].}}
A robotic creature is a kind of creature that can be found all over Qud. Robotic creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures; principle among these are that robotic creatures are made of metal, are inorganic, and lack psionically accessible minds.
'''Robotic''' creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures; principle among these are that robotic creatures are made of metal, are inorganic, and lack psionically accessible minds.


While all creatures belonging to the [[robots]] [[faction]] are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused.
While all creatures belonging to the [[robots]] [[faction]] are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused.
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* Do not [[Respiration|respire]], and are immune to asphyxiation damage.{{Code Reference|class=Robot|method=HandleEvent(RespiresEvent)}}{{Code Reference|class=Robot|method=HandleEvent(BeforeApplyDamageEvent)|name=BeforeApplyDamageEvent}}
* Do not [[Respiration|respire]], and are immune to asphyxiation damage.{{Code Reference|class=Robot|method=HandleEvent(RespiresEvent)}}{{Code Reference|class=Robot|method=HandleEvent(BeforeApplyDamageEvent)|name=BeforeApplyDamageEvent}}
* Are immune to [[poisoned|poison]], diseases, and fungal spores.<ref name="FireEvent"/>{{Code Reference|class=Robot|method=HandleEvent(IEffectCheckEvent)}}
* Are immune to [[poisoned|poison]], diseases, and fungal spores.<ref name="FireEvent"/>{{Code Reference|class=Robot|method=HandleEvent(IEffectCheckEvent)}}
* Lack psionically accessible minds, and are thus immune to mental damage and the following mental effects/abilities: [[Beguiling]], [[Domination]], [[Telepathy]], [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionic]] [[cleaved|cleave]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* [[Mental shield|Lack psionically accessible minds]], and are thus immune to mental damage and the following mental effects and abilities: {{favilink|Beguiling}}, {{favilink|Domination}}, {{favilink|Telepathy}}, [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionic]] [[cleaved|cleave]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* Are affected by [[Rebuke Robot]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_RebukeRobot}}
* Are affected by [[Rebuke Robot]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_RebukeRobot}}
* Are affected by {{favilink|ganglionic teleprojector|plural}}.{{Code Reference|class=Teleprojector}}
* Are affected by {{favilink|ganglionic teleprojector|plural}}.{{Code Reference|class=Teleprojector}}
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* Will be "in power conservation mode" when [[asleep]].{{Code Reference|namespace=XRL.World.Effects|class=Asleep}}
* Will be "in power conservation mode" when [[asleep]].{{Code Reference|namespace=XRL.World.Effects|class=Asleep}}
* Can't be grafted by a {{favilink|Graftek}}.{{Code Reference|class=Graftek}}
* Can't be grafted by a {{favilink|Graftek}}.{{Code Reference|class=Graftek}}
* Can't be cloned by {{favilink|cloning draught}} or {{favilink|cloneling|plural}}.{{Code Reference|namespace=XRL.World.Capabilities|class=Cloning|method=CanBeCloned}}


== Mechanical Creatures ==
== Mechanical Creatures ==
[[File:Mechamehmet.png|thumb|An example of a mechanical [[Mehmet]].]]
Every creature in the game has a 1 in 20,000<ref name="Object"/> chance to spawn {{Qud text|&cmechanical}}, unless the creature is normally robotic. This will change the creature's main color to {{qud text|&cchrome}} and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:{{Code Reference|class=Roboticized}}
Every creature in the game has a 1 in 20,000<ref name="Object"/> chance to spawn {{Qud text|&cmechanical}}, unless the creature is normally robotic. This will change the creature's main color to {{qud text|&cchrome}} and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:{{Code Reference|class=Roboticized}}


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