Robots: Difference between revisions

17 bytes removed ,  22:21, 4 April 2022
Probably more helpful to link to the robotic page here than the category because users might be looking here for robotic properties
(Undo revision 73715 by Cadex (talk))
Tag: Undo
(Probably more helpful to link to the robotic page here than the category because users might be looking here for robotic properties)
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| sellinterests=technology, the locations of ruins, the locations of historic sites, all sultans
| sellinterests=technology, the locations of ruins, the locations of historic sites, all sultans
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Robots are a faction in Caves of Qud. They are the automated machines left behind by the past civilizations of Qud long after their fall. However, not belonging in this faction does not mean they are not a [[:Category:robots|robot]]. Some factions have learned to reprogram them and thus the robot follows that particular faction instead, such as {{favilink|Vivira}} or {{favilink|reprogrammed scrap shoveler}}. They appear most commonly in [[ruins]] (the terrain and the encounter) as well as the [[Deathlands]].
Robots are a faction in Caves of Qud. They are the automated machines left behind by the past civilizations of Qud long after their fall. However, not belonging in this faction does not mean they are not [[robotic]]. Some factions have learned to reprogram them and thus the robot follows that particular faction instead, such as {{favilink|Vivira}} or {{favilink|reprogrammed scrap shoveler}}. They appear most commonly in [[ruins]] (the terrain and the encounter) as well as the [[Deathlands]].


Robots are universally made out of [[Properties|metal]], leaving them vulnerable to [[Rusted|rust]], and their electronic components are susceptible to both electricity and EMP effects.
Robots are universally made out of [[Properties|metal]], leaving them vulnerable to [[Rusted|rust]], and their electronic components are susceptible to both electricity and EMP effects.
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