Ruin of House Isner: Difference between revisions

73 bytes added ,  21:00, 7 December 2023
→‎Locating the Ruin of House Isner: Note that clues can (rarely) generate as a book title.
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(→‎Locating the Ruin of House Isner: Note that clues can (rarely) generate as a book title.)
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==Locating the Ruin of House Isner==
==Locating the Ruin of House Isner==
The location of {{name}} must be pieced together by at least two separate clues found in markov generated books. Multiple clues can be found within one book. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.
The location of {{name}} must be pieced together by at least two separate clues found in markov generated (white text) [[book]]s. Multiple clues can be found within one book, and clues can be found in both the title and the text. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.


It is also possible for a a quest to generate with {{name|possessive}} location as the reference point to another location, but this is a rare occurance.
It is also possible for a a quest to generate with {{name|possessive}} location as the reference point to another location, but this is a rare occurrence.


In fact, it is possible for a procedural village quest to generate with {{name}} as its objective. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located {{name}} yet."<ref>This was observed in world seed b4d08c45-ffdd-44e6-bc4d-65878d2f61ea in version 2.0.203.56 at the village of Surqalil south of the Six Day Stilt.</ref>
In fact, it is possible for a procedural village quest to generate with {{name}} as its objective. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located {{name}} yet."<ref>This was observed in world seed b4d08c45-ffdd-44e6-bc4d-65878d2f61ea in version 2.0.203.56 at the village of Surqalil south of the Six Day Stilt.</ref>