Salamander: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|R|{{(}}salamander{{)}}}}}}
| title = {{Qud text|{{Qud shader|R|{{(}}salamander{{)}}}}}}
Line 7: Line 6:
| hp = 9
| hp = 9
| av = 2
| av = 2
| dv = 5
| dv = 7
| ma = -3
| ma = -2
| weight = 200
| marange = -2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Salamander
| id = Salamander
| tier = 0
| tier = 0
| colorstr = &amp;R
| colorstr = &amp;R
| tilecolors = Rw
| renderstr = r
| renderstr = r
| corpse = {{ID to name|Salamander Corpse}}
| corpse = Salamander Corpse
| corpsechance = 25
| corpsechance = 25
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseReptile
| inheritingfrom = BaseReptile
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Salamander}} </br>{{Dynamic object|Jungle_Creatures|Salamander}} </br>{{Dynamic object|Hills_Creatures|Salamander}} </br>{{Dynamic object|Flowerfields_Creatures|Salamander}} </br>{{Dynamic object|Ruins_Creatures|Salamander}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Salamander}} </br>{{Dynamic object|Flowerfields_Creatures|Salamander}} </br>{{Dynamic object|Hills_Creatures|Salamander}} </br>{{Dynamic object|Jungle_Creatures|Salamander}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 12+1d3+0d2
| strength = 12+1d3+0d2
| agility = 16+1d3+0d3
| agility = 16+1d3+0d3
| toughness = 12+1d3+0d1+1
| toughness = 12+1d3+0d1
| intelligence = 4+1d2+0d2-1
| intelligence = 4+1d2+0d2-1
| willpower = 4+1d2+0d2-1
| willpower = 4+1d2+0d2-1
| ego = 6+1d2+0d2
| ego = 6+1d2+0d2
| toughnessmult = 1.0
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 37: Line 39:
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| demeanor = docile
| demeanor = docile
| inventory = {{inventory|Salamander_Bite|1|no|100}}
| inventory = {{inventory|Salamander_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|4|5}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|4|7}}
| desc = Ovoid spots, crimson and coral and citrine, run the course of =pronouns.possessive= torso and head.
| desc = Ovoid spots, crimson and coral and citrine, scatter like an island chain across =pronouns.possessive= back and neck.
| categories = Reptiles
| categories = Reptiles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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