Scalding steam: Difference between revisions

158 bytes added ,  17:19, 19 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
(blurb)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|scalding steam}}
| title = {{Qud text|scalding steam}}
| image = none
| image = none
| weight = 1
| weight = 1
| id = SteamGas
| colorstr = &amp;Y^y
| colorstr = &amp;Y^y
| renderstr =
| renderstr =
| inheritsfrom = Gas
| inheritingfrom = Gas
| id = SteamGas
| desc = Hot aerosol swells as it starts to dissipate into air.
| desc = Hot aerosol swells as it starts to dissipate into air.
| categories = Gases
| categories = Gases
}}
}}
<!-- END QBE -->
{{name}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 650T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density scalding steam cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref>
{{name}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 650T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density scalding steam cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref>
==References==
==References==
<references/>
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