Scalding steam: Difference between revisions
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|scalding steam}} | | title = {{Qud text|scalding steam}} | ||
| image = none | | image = none | ||
| weight = 1 | | weight = 1 | ||
| id = SteamGas | |||
| colorstr = &Y^y | | colorstr = &Y^y | ||
| renderstr = | | renderstr = ▓ | ||
| | | inheritingfrom = Gas | ||
| desc = Hot aerosol swells as it starts to dissipate into air. | | desc = Hot aerosol swells as it starts to dissipate into air. | ||
| categories = Gases | | categories = Gases | ||
}} | }} | ||
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{{name}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 650T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density scalding steam cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref> | {{name}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 650T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density scalding steam cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref> | ||
==References== | ==References== | ||
<references/> | <references/> |