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{{Aliases|names=scoped masterwork carbine}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|& | | title = {{Qud text|&R♂&y scoped &Ymasterwork &ycarbine}} | ||
| image = carbine.png | | image = scoped masterwork carbine.png | ||
| overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
| damage = | | damage = 1d8 | ||
| weight = 10 | |||
| featureweightinfo = yes | |||
| commerce = 200 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = lead slug | | ammo = lead slug | ||
| accuracy = | | ismissile = yes | ||
| accuracy = 10 | |||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| | | id = MasterworkCarbine | ||
| | | complexity = 3 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | tilecolors = yw | ||
| renderstr = ) | | renderstr = ) | ||
| role = Rare | | role = Rare | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | |||
| inheritingfrom = Carbine | | inheritingfrom = Carbine | ||
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} | | dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} </br>{{Dynamic object|Items|MasterworkCarbine}} | ||
| mods = {{ModID to name|ModScoped}} </br>{{ModID to name|ModMasterwork}} | | unidentifiedimage = scoped masterwork carbine unidentified.png | ||
| desc = A | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| modcount = 2 | |||
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | |||
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | |||
& | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Low | |||
Multiple ammo used per shot: 3 | |||
Multiple projectiles per shot: 3{{)}}}} | |||
&R♂&C: This weapon bears the mark of Sparafucile. | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]]. | |||
The {{name}} (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. | |||
As implied by its name, it always comes modded to be both | As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork. | ||
It's possible | In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine. | ||
== Tips == | == Tips == | ||
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* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | * The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | ||
* Once | * Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need. | ||
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | * Consider complementing it with another ranged weapon with greater {{PV}}[[PV]] for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | ||
*Combining the Sparbine with [[cooking effect]] that triggers a damaging mutation, such as {{favilink|Pyrokinesis}}, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack. | |||
{{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}} | |||
{{Missile Weapon Navbox}} |