Scoped masterwork carbine: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (manual fixes after QBE upload)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(42 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Aliases|names=scoped masterwork carbine}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;yscoped &amp;Ymasterwork&amp;y carbine}}
| title = {{Qud text|&amp;R♂&amp;y scoped &amp;Ymasterwork &amp;ycarbine}}
| image = carbine.png
| image = scoped masterwork carbine.png
| overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d10
| damage = 1d8
| weight = 10
| featureweightinfo = yes
| commerce = 200
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| accuracy = 6
| ismissile = yes
| accuracy = 10
| shots = 3
| shots = 3
| ammoperaction = 3
| maxammo = 24
| maxammo = 24
| weight = 10
| id = MasterworkCarbine
| commerce = 200
| complexity = 3
| tier = 6
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = no
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = MasterworkCarbine
| twohanded = yes
| metal = yes
| role = Rare
| role = Rare
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = Carbine
| inheritingfrom = Carbine
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}}
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} </br>{{Dynamic object|Items|MasterworkCarbine}}
| mods = {{ModID to name|ModScoped}} </br>{{ModID to name|ModMasterwork}}
| unidentifiedimage = scoped masterwork carbine unidentified.png
| desc = A composite carbine of exceptional craftbearship.
| unidentifiedname = weird artifact
&amp;CScoped: This weapon has increased accuracy.
| unidentifiedaltname = rifle
&amp;CMasterwork: This weapon scores critical hits twice as often.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| modcount = 2
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}}
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.


&amp;R♂&amp;C: This weapon bears the mark of Sparafucile.
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3{{)}}}}
&R♂&C: This weapon bears the mark of Sparafucile.
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
[[Category:Rifles]]
<!-- END QBE -->
 
The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]].  
The {{name}} (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. IN this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal {{favilink|carbine}} modded with [[Scoped]] and [[Masterwork]].
 
In addition to its modification, the '''Sparbine''' deals more damage and is lighter than a regular {{favilink|carbine}}. While normal carbines only deals {{heart}}{{dice tooltip|1d8}} damage, while this one deals {{heart}}{{dice tooltip|1d10}} damage. It is also 1 unit lighter than a normal carbine. This is the only version that will be marked by the mark of Sparafucile({{qud char|&amp;R|♂}}).


As implied by its name, it always comes modded to be both [[scoped]] and [[masterwork]], however, unlike a normal carbine, it can generate with a third modification. The third mod must not be [[scoped]] or [[masterwork]].
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.


It's possible for a normal carbine to be generated or modded to have the same name as the Sparbine. The most obvious way to distinguish it from a normal carbine with the same mods is by looking at its description and comparing the stats.
In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&amp;R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine.


== Tips ==
== Tips ==
Line 44: Line 57:


* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
* Once you've downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, you'll probably have as much ammo for it as you're likely to need.
* Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need.
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}.
* Consider complementing it with another ranged weapon with greater {{PV}}[[PV]] for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}.
*Combining the Sparbine with [[cooking effect]] that triggers a damaging mutation, such as {{favilink|Pyrokinesis}}, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack.
{{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}}
{{Missile Weapon Navbox}}
19,173

edits