Security cards: Difference between revisions

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†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.
†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.


†† Applies to all {{favilink|norm core mk I|norm cores}}: [[Norm core mk I|mk I]], [[Norm core mk II|II]], and [[Norm core mk III|III]].
†† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>.


[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
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