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{{mod | {{mod | ||
| title= {{qud text|&Yserra&Rt&Yed|notxml}} | | title = {{qud text|&Yserra&Rt&Yed|notxml}} | ||
|type=Long Blade, Axe | | type = Long Blade, Axe | ||
|rarity=R | | rarity = R | ||
|id=ModRazored | | id = ModRazored | ||
|tinkerable=yes | | tinkerable = yes | ||
|tinkertier=3 | | tinkertier = 3 | ||
|value=1.3 | | value = 1.3 | ||
|desc=&CSerrated: This weapon has a 3% chance to dismember opponents. | | empsensitive = no | ||
| | | powerloadsensitive = no | ||
| realitydistortion = no | |||
| desc = &CSerrated: This weapon has a 3% chance to dismember opponents. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], | {{name|caps}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], which can potentially [[decapitate]] even if the user does not have the skill learned. The weapon does not need to penetrate to dismember. | ||
[[Category:Long Blade Mods]][[Category:Axe Mods]] | |||
== Decapitation Chance == | |||
When the dismember effect of serrated activates, there is a 1 in 1000 chance to add decapitatable body parts (namely, heads) to the list of removable body parts which it might randomly dismember. Even then, the game must select a decapitatable body part from the overall list of removable parts, making the chance to decapitate with this item mod lower than 1 in 1000. This equates to a chance of ''' HeadPartCount / RemovablePartCount * 0.001 '''.{{Code Reference|class=ModRazored}} | |||
== Eligible Equipment == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
=== Axes === | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD | |||
| join on = M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item, | |||
| where = M.SupportedMods HOLDS 'AxeMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Long Blades === | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD | |||
| join on = M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item, | |||
| where = M.SupportedMods HOLDS 'LongBladeMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
</div> | |||
</div> | |||
== Tips == | |||
{{Opinion}} | |||
* Because {{name}} doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous. | |||
== Trivia == | |||
* {{favilink|astral tabby|plural}} have a special variant of {{name}} on their bite which has a 75% chance to dismember, rather than 3%. | |||
* Prior to the Palladium Reef update ('''2.0.202.*'''), {{name}} was only able to decapitate if the user had the [[Decapitate]] skill, however the chance to decapitate was significantly higher. | |||
{{references|2.0.202.92}} | |||
{{Mod Navbox}} | |||
[[Category:Long Blade Mods]] | |||
[[Category:Axe Mods]] |