Sharpened polyp: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(more info & references)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 4 users not shown)
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| extra = {{Extra info|twohanded = no | flametemperature = 99999}}
| extra = {{Extra info|twohanded = no | flametemperature = 99999}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Sharpened Polyp}} </br>{{Dynamic object|Items|Sharpened Polyp}}
| dynamictable = {{Dynamic object|Items|Sharpened Polyp}} </br>{{Dynamic object|MeleeWeapons|Sharpened Polyp}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Skeletal coral was torn off its reef-home and chewed to a cutting edge.
| desc = Skeletal coral was torn off its reef-home and chewed to a cutting edge.
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Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The preferred weapon of {{favilink|svardym jut|plural}}, a {{name}} has the combat statistics of a {{favilink|flawless crysteel long sword}}, but has a few interesting properties that make it unique.
 
A {{favilink|coral polyp}}, plucked from  a {{favilink|palladium strut}} and gnawed into a  delicate long blade. The preferred weapon of {{favilink|svardym jut|plural}}, a {{name}} has the combat statistics of a {{favilink|flawless crysteel long sword}}, but has a few interesting properties that make it unique.


== Bleeding ==
== Bleeding ==
After being hit by a {{name}}, a creature will suffer {{dice tooltip|2-3}} [[bleeding]] damage per turn, with an initial Toughness save of 35. This is one of the highest bleeding saves in the game (tied with the save difficulty for bleeding caused by dismemberment), which means that it is likely for the bleeding for many turns - particularly if the target has low [[Toughness]].{{Code Reference|class=BleedingOnHit}}
After being hit by a {{name}}, a creature will suffer {{dice tooltip|2-3}} [[bleeding]] damage per turn, with an initial Toughness save of 35. This is one of the highest bleeding saves in the game (tied with the save difficulty for bleeding caused by dismemberment and surpassed by [[The Fates have their way|fatecaller]] relics, which can have a possible save difficulty of 100), which means that it is likely for the bleeding to last for many turns - particularly if the target has low [[Toughness]].{{Code Reference|class=BleedingOnHit}}


== Crumbling ==
== Crumbling ==
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