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** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill. | ** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill. | ||
Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full day in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty. | Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full [[Calendar#Day_Segments|day]] in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty. | ||
In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves. | In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves. |