Shattering Blows: Difference between revisions

26 bytes added ,  16:13, 8 June 2022
m
+link
m (excerpt note)
m (+link)
Line 21: Line 21:
** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill.
** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill.


Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full day in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty.
Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full [[Calendar#Day_Segments|day]] in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty.


In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves.
In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves.