1,043
edits
m (excerpt note) |
m (-currently, -the +plural) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 10: | Line 10: | ||
Shattering Blows is a hidden [[Cudgel]] skill that is not available to the player. | Shattering Blows is a hidden [[Cudgel]] skill that is not available to the player. | ||
The only creatures who have this skill are {{favilink|great magma crab|plural}} and {{favilink|rustacean|plural}}. | |||
== Mechanics == | == Mechanics == | ||
<!-- | <!-- | ||
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. | This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Great magma crab" and "Rustacean" pages) | ||
--> | --> | ||
Shattering Blows grants the attacker a 10% chance to inflict one of the following effects with each cudgel attack:{{Code Reference|namespace=XRL.World.Effects|class=ShatterArmor}} | Shattering Blows grants the attacker a 10% chance to inflict one of the following effects with each cudgel attack:{{Code Reference|namespace=XRL.World.Effects|class=ShatterArmor}} | ||
Line 21: | Line 21: | ||
** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill. | ** The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the [[Calloused]] skill. | ||
Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full day in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty. | Both effects last for 2000 turns{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_ShatteringBlows}}, which is longer than a full [[Calendar#Day_Segments|day]] in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 [[AV]] penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty. | ||
In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves. | In extreme cases, such as a [[historic site]] filled with {{favilink|rustacean|plural}}, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the [[Calloused]] skill might have all of their equipment [[cracked]] down to 0 AV, as well as a -3 or -4 penalty from a [[cleaved]] effect directly applied to themselves. |