Shem -1/Conversations

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
As of Patch This information is reliable as of patch 2.0.184.1.

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Start

Shem -1's dialogue is chosen from one of the following:

[ Shem -1 ]

Approach. Be easy. You are my herefriend, my nowfriend.


[ Shem -1 ]

Would you like to read me a story?


[ Shem -1 ]

I know of so many other ways to be.


[ Shem -1 ]

Where does it end?


[ Shem -1 ]

I live, but do I drink?


[ Shem -1 ]

Would you like to eat vapor?


[ Shem -1 ]

Quetzal, I say.


[ Shem -1 ]

*Shem nods.*


[ Shem -1 ]

The gaseous butterfly flits out of the dense worm.


[ Shem -1 ]

I am sharp. I am handy.


[ Shem -1 ]

*Shem yawns.* I am yawning.


[ Shem -1 ]

'Immaculate Chrome' is my favorite.

Speak

[ Shem -1 ]

Is... is this a question trick? I suppose I cannot know what you intend. Can I understand you?

Understand

[ Shem -1 ]

What kind words. It seems so with you, too.

1) Why are you called Shem -1?
2) I am your friend, Shem.
3) Live and... remain ever rustless. [End]

-1

[ Shem -1 ]

Would you like to hear? When I was first put together by Father and friends, I was Shem 2, the second iteration of the make-me project.

As I came along, scampered through the halls, listened to the stories Neek read me, climbed onto Sparafucile's workbench to have my screws replaced, I realized I was not what I could be. And so I downgraded myself to Shem 1.

That has happened three times.

Worried

[ Shem -1 ]

It's unclear to me that I should be.

Friend

[ Shem -1 ]

I am your friend, (player's name).

Before More Than a Willing Spirit

Start

[ Shem -1 ]

*Shem whispers*

You're not supposed to be here. But I won't tell.

1) Live and drink. [End]

A Call to Arms

Start

[ Shem -1 ]

Should I hide in the library? I believe it's the clever thing to do.

1) Stay safe, Shem. [End]