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| title = {{Qud text|shrewd baboon}} | | title = {{Qud text|shrewd baboon}} | ||
| image = shrewd baboon.png | | image = shrewd baboon.png | ||
| lv = | | lv = 5 | ||
| hp = 20 | | hp = 20 | ||
| av = | | av = 3 | ||
| dv = | | dv = 6 | ||
| ma = | | ma = 2 | ||
| marange = 0+1d2 | | marange = 0+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Shrewd Baboon | | id = Shrewd Baboon | ||
| tier = | | tier = 1 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Br | | tilecolors = Br | ||
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| corpsechance = 40 | | corpsechance = 40 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Baboon | | inheritingfrom = Baboon | ||
| dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object| | | dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Shrewd Baboon}} </br>{{Dynamic object|Hills_Creatures|Shrewd Baboon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 18+1d3+ | | strength = 18+1d3+1d2 | ||
| agility = 14+1d3+ | | agility = 14+1d3+1d2 | ||
| toughness = 12+1d3+ | | toughness = 12+1d3+1d1 | ||
| intelligence = 9+1d3+ | | intelligence = 9+1d3+1d1 | ||
| willpower = 9+1d3+ | | willpower = 9+1d3+1d1 | ||
| ego = 9+1d3+ | | ego = 9+1d3+1d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| acid = 0 | | acid = 0 | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = | | xpvalue = 250 | ||
| xptier = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | | faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}} | | inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}} | ||
| desc = | | desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief. | ||
| categories = Baboons | | categories = Baboons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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Shrewd baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, shrewd baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A shrewd baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | Shrewd baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, shrewd baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A shrewd baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | ||
Like all creatures of the baboons faction, shrewd baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player | Like all creatures of the baboons faction, shrewd baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | ||
== Legendary Generation == | == Legendary Generation == | ||
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=== Bonuses === | === Bonuses === | ||
All baboon heroes will have the following: | All baboon heroes will have the following: | ||
* One item from [[ | * One item from [[Population:Junk#Junk 2R|Junk 2R]] | ||
* One item from [[ | * One item from [[Population:Junk#Junk 3|Junk 3]] | ||
* Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}} | * Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}} | ||
* A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings | * A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings | ||
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* Additional +{{dice tooltip|1d4}} to Strength and Agility | * Additional +{{dice tooltip|1d4}} to Strength and Agility | ||
* 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]] | * 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]] | ||
|- | |||
|Demagogue | |||
|Nothing additional | |||
|} | |} | ||
''*Capped at level 1 due to the baboon hero's level | ''*Capped at level 1 due to the baboon hero's level | ||
{{References|2.0.201. | {{References|2.0.201.89}} | ||
{{Creature Navbox|Baboons}} | {{Creature Navbox|Baboons}} | ||
[[Category:Baboons]] | [[Category:Baboons]] |