Shrewd baboon: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A {{name}} is a creature belonging to the [[baboons]] faction. Shrewd baboons can be found in the {{favilink|Hills}}, as well as on the surfaces of {{favilink|Red Rock}} and the {{favilink|Rust Wells}}.{{File Ref|file=EncounterTables}}
Shrewd baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, shrewd baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A shrewd baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}}
Like all creatures of the baboons faction, shrewd baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player in possession of a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
== Legendary Generation ==
All [[legendary creature|legendary]] baboons will generate as a "baboon hero", a legendary shrewd baboon. Baboon heroes have higher stats than shrewd baboons, as well as spawning with several items. Depending on the title baboon heroes generate with, they will be granted additional attributes, effects, and abilities.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=BaboonHero1}} Nearly all baboon heroes will spawn accompanied by a group of 4-8 {{favilink|baboon|plural}} and 1-3 {{favilink|hulking baboon|plural}}, who will be followers to the baboon hero.{{Code Reference|class=BaboonHero1Pack}}
=== Name ===
Baboon heroes will always generate with a random display name, which will be structured as: {{qud text|&M[name], the [{{dice tooltip|1d10+2}}]-ringed Baboon [title]}}. The number of "rings" the baboon has, as well as their title, will determine several of their properties.
=== Bonuses ===
All baboon heroes will have the following:
* One item from [[Data:Junk#Junk 2R|Junk 2R]]
* One item from [[Data:Junk#Junk 3|Junk 3]]
* Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}}
* A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings
* A bonus to their [[Intelligence]], [[Ego]], [[Willpower]] and [[Toughness]] equal to {{dice tooltip|1d4}}
=== Titles ===
Baboon heroes can have the following titles, which will grant them various effects:
{|class="wikitable"
! Title
! Effect
|-
| Philanderer
| 2.5 times the number of followers
|-
| Riddler
| [[Confusion]] at level 2*
|-
| Hermit
| Additional 2x multiplier on HP, will have no followers
|-
| Sophisticate
| +6-12 Intelligence, will come equipped with a {{favilink|leather cap}}
|-
| King/Queen
|
* Multiple Arms at level 2*
* Additional +{{dice tooltip|1d4}} to Strength and Agility
* 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]]
|}
''*Capped at level 1 due to the baboon hero's level
{{References|2.0.201.74}}
{{Creature Navbox|Baboons}}
{{Creature Navbox|Baboons}}
{{No Description}}
[[Category:Baboons]]
[[Category:Baboons]]