Skills: Difference between revisions

1,066 bytes added ,  00:05, 15 February 2021
no edit summary
(add queries of skills taught by ritual and stuff)
No edit summary
Line 1: Line 1:
{{tocright}}'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.
{{tocright}}'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first.  


== Skill Points ==
== Skill Points ==
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level-up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype.


Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 [[Intelligence]] gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.
Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The opposite is also true for each point below 10.
 
== Additional Requirements ==
Each skill, in addition to their skill point cost, requires one or more of the player's [[attributes]] to be at or above a certain value. For example, players cannot purchase the [[Trash Divining]] skill unless their Intelligence is 21 or greater, even if they have the 150 required skill points to purchase it. This is also true of the base skill for each skill tree, which cannot be purchased unless the player meets the attribute requirements for the first "free" skill in the tree. Temporary attribute bonuses, such as those granted by wearing certain pieces of equipment or effects such as [[Ego Projection]], do not contribute to the attribute requirement. Some skills have a required value of 0 for their listed attribute, meaning the player need only have enough skill points to purchase them.
 
Some skills require that the player has learned other skills before they can be purchased. For example, the [[Decapitate]] skill cannot be purchased unless the player also has the [[Dismember]] skill.  


== Learning Skills With Reputation ==
== Learning Skills With Reputation ==
Besides learning skills through leveling up, the player can be taught skills through the [[water ritual]]. This requires reputation which often relates to how much the skill costs in SP. What skill is taught also depends on the faction of the creature. Rarely, individuals can teach skills that their faction cannot.
In addition to learning skills through purchasing them, the player can be taught skills through the [[water ritual]]. Rather than needing to spend skill points, learning skills through the water ritual requires reputation with the teacher's primary faction, with the amount often pertaining to how much the skill would cost to purchase normally. What skill is taught also depends on the faction of the creature. Rarely, individuals can teach skills that their faction cannot.
 
Skills that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any skills that must already have been learned.


=== By Faction ===
=== By Faction ===