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m (Egocarib moved page Skills and Powers to Skills: Latest patch eliminated "Powers" terminology) |
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{{tocright}}''' | {{tocright}}'''Skills''' can either be passive or active actions that increase proficiency in various aspects of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. | ||
== Skill Points == | == Skill Points == | ||
Buying skills | Buying a skill tree or its individual skills requires skill points, which are attained by leveling up. The amount that is gained upon each level-up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype. | ||
Before Intelligence is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The opposite is also true for each point below 10. | Before Intelligence is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The opposite is also true for each point below 10. | ||
== Additional Requirements == | == Additional Requirements == | ||
Each | Each skill, in addition to their skill point cost, requires one or more of the player's [[attributes]] to be at or above a certain value. For example, players cannot purchase the [[Trash Divining]] skill unless their Intelligence is 21 or greater, even if they have the 150 required skill points to purchase it. This is also true of the base skill for each skill tree, which cannot be purchased unless the player meets the attribute requirements for the first "free" skill in the tree. Temporary attribute bonuses, such as those granted by wearing certain pieces of equipment or effects such as {{favilink|Ego Projection}}, do not contribute to the attribute requirement. | ||
Some | Some skills require that the player learn other skills before they can be purchased. For example, the [[Decapitate]] skill cannot be purchased unless the player also has the [[Dismember]] skill. | ||
== Learning Skills | == Learning Skills with Reputation == | ||
In addition to purchasing skills | In addition to purchasing skills with skill points, the player can learn them through the [[water ritual]]. This requires having positive reputation with the teacher's primary faction equal to the normal skill point cost, and spending that much reputation to learn it. Typically, the creature's faction determines which skill is taught (if any). Rarely, individuals can teach skills that their faction cannot. | ||
Skills that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any skills that must already have been learned. | |||
=== By Faction === | === By Faction === |