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Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level). | Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level). | ||
== Formulas == | |||
The following formulas are used to determine gas level and release duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepGasGeneration}} | |||
{| class="wikitable" | |||
! Gas Level | |||
| {{simple formula | Level }} | |||
|- | |||
! Emission Duration | |||
| {{simple formula | Level + 2 }} | |||
|} | |||
==Advancement Table== | ==Advancement Table== | ||
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</div> | </div> | ||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== |