Sleep Gas Generation: Difference between revisions

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Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).
Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).
== Formulas ==
The following formulas are used to determine gas level and release duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepGasGeneration}}
{| class="wikitable"
! Gas Level
| {{simple formula | Level }}
|-
! Emission Duration
| {{simple formula | Level + 2 }}
|}


==Advancement Table==
==Advancement Table==
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</div>
=== Formulas ===
The following formulas are used to determine gas level and release duration.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepGasGeneration}}
{| class="wikitable"
! Gas Level
| {{simple formula | Level }}
|-
! Emission Duration
| {{simple formula | Level + 2 }}
|}


==Advantages & Disadvantages==
==Advantages & Disadvantages==