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| faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}} | | faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|DynamicInheritsTable:MeleeWeapon:Tier{zonetier}|1-2|no|100|yes}}{{inventory|DynamicInheritsTable:Armor:Tier{zonetier}|0-2|no|100|yes}}{{inventory|DynamicInheritsTable:MissileWeapon:Tier{zonetier}|0-1|no|100|yes}} | |||
| desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice. | | desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.51 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |