Snapjaw warlord: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|snapjaw warlord}}
| title = {{Qud text|snapjaw warlord}}
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| hp = 20
| hp = 20
| av = 2
| av = 2
| dv = 3
| dv = 9
| ma = 0
| ma = 4
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| id = Snapjaw Warlord 0
| tier = 0
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = BR
| renderstr = s
| renderstr = s
| id = Snapjaw Warlord
| corpse = Snapjaw Corpse
| corpse = {{ID to name|Snapjaw Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}}
| inheritingfrom = Snapjaw Warlord
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}}
| quickness = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+1d1
| agility = 14+1d3+1d1
| agility = 14+1d3+1d1
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| faction = {{creature faction|{{ID to name|Snapjaws}}|100}}
| xpvalue = 50
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| demeanor = neutral
| inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribeskin answer.
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills.
==Legendary Generation==
Legendary [[snapjaws]] are most commonly generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords:
* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 2|Junk 2]].
* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 3|Junk 3]].
=== Names and Associated Stats ===
Legendary snapjaws will be named, along with a procedurally generated title that includes both a prefix and a postfix added to their name. The prefix and postfix accord certain stat boosts or other changes to the legendary snapjaw's behavior.
==== Title Prefixes ====
{| class="wikitable"
!Prefix
!Effect
|-
| fleet-footed
| +25-50 [[Quickness]]
|-
| learned
| +2-6 [[Intelligence]]
|-
| stalwart
| +10-20 [[HP]] ''(added before their HP is doubled, as described above)''
|-
| fearsome
| +2-6 [[Ego]]
|-
| nimble
| +3-6 {{DV}}[[DV]]
|-
| hulking
| +2-6 [[Strength]]
|-
| calloused
| +1 {{AV}}[[AV]]
|}
==== Title Postfixes ====
{| class="wikitable"
!Title
!Effect
|-
|Snapjaw Firesnarler
| {{favilink|Pyrokinesis}} at level 2
|-
|Snapjaw Bear-baiter
| {{DV}}[[DV]] increased by 1
|-
|Snapjaw Tot-eater
| +2-6 [[Agility]]
|-
|Snapjaw Gutspiller
| {{favilink|Horns}} at level 2
|-
|Snapjaw Skullsplitter
| ''This title can appear only on Snapjaw Hero 1''
Has a {{favilink|Steel battle axe}}, along with the [[Axe]] and [[Dismember]] skills
|-
|Snapjaw King
| ''This title can appear only on Snapjaw Hero 1''
* +2-6 [[Strength]]
* +10-20 [[HP]] ''(added before their HP is doubled, as described above)''
* +2-6 [[Ego]]
* +2-6 [[Willpower]]
|}
=== Followers ===
Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Population:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref>
==References==
<references/>
{{Creature Navbox|Snapjaws}}
[[Category:Humanoids]]
[[Category:Humanoids]]
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