Snapjaw warlord: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Add legendary generation info)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|snapjaw warlord}}
| title = {{Qud text|snapjaw warlord}}
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| dv = 9
| dv = 9
| ma = 4
| ma = 4
| id = Snapjaw Warlord
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| id = Snapjaw Warlord 0
| tier = 0
| tier = 0
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = BR
| renderstr = s
| renderstr = s
| corpse = {{ID to name|Snapjaw Corpse}}
| corpse = Snapjaw Corpse
| corpsechance = 90
| corpsechance = 90
| role = Leader
| role = Leader
| extra = {{Extra info|isswarmer = yes | swarmbonus = 2}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}}
| inheritingfrom = Snapjaw
| inheritingfrom = Snapjaw Warlord
| dynamictable = {{Dynamic object|Snapjaws|Snapjaw Warlord}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord}} </br>{{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 50
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Snapjaw_Bite|1|no|100}}
| inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribeskin answer.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills.
 
==Legendary Generation==
==Legendary Generation==
Legendary [[snapjaws]] are always generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords:
Legendary [[snapjaws]] are most commonly generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords:


* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref>
* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]].
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Data:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Data:Junk#Junk 2|Junk 2]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 2|Junk 2]].


* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref>
* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]].
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Data:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Data:Junk#Junk 3|Junk 3]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 3|Junk 3]].


=== Names and Associated Stats ===
=== Names and Associated Stats ===
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|-
|-
| nimble
| nimble
| +3-6 [[DV]]
| +3-6 {{DV}}[[DV]]
|-
|-
| hulking
| hulking
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|-
|-
| calloused
| calloused
| +1 [[AV]]
| +1 {{AV}}[[AV]]
|}
|}


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|-
|-
|Snapjaw Firesnarler
|Snapjaw Firesnarler
| [[Pyrokinesis]] at level 2
| {{favilink|Pyrokinesis}} at level 2
|-
|-
|Snapjaw Bear-baiter
|Snapjaw Bear-baiter
| [[DV]] increased by 1
| {{DV}}[[DV]] increased by 1
|-
|-
|Snapjaw Tot-eater
|Snapjaw Tot-eater
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|-
|-
|Snapjaw Gutspiller
|Snapjaw Gutspiller
| [[Horns]] at level 2
| {{favilink|Horns}} at level 2
|-
|-
|Snapjaw Skullsplitter
|Snapjaw Skullsplitter
| ''This title can appear only on Snapjaw Hero 1''
| ''This title can appear only on Snapjaw Hero 1''
Has a [[Steel battle axe]], along with the [[Axe]] and [[Dismember]] skills
Has a {{favilink|Steel battle axe}}, along with the [[Axe]] and [[Dismember]] skills
|-
|-
|Snapjaw King
|Snapjaw King
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* +2-6 [[Willpower]]
* +2-6 [[Willpower]]
|}
|}
=== Followers ===
Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Population:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref>


==References==
==References==
19,173

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