Snapjaw warlord: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| dv = 9
| dv = 9
| ma = 4
| ma = 4
| weight = 200
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Snapjaw Warlord
| id = Snapjaw Warlord 0
| tier = 0
| tier = 0
| colorstr = &B
| colorstr = &B
| tilecolors = BR
| renderstr = s
| renderstr = s
| corpse = {{ID to name|Snapjaw Corpse}}
| corpse = Snapjaw Corpse
| corpsechance = 90
| corpsechance = 90
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200 | isswarmer = yes | swarmbonus = 2}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}}
| inheritingfrom = Snapjaw
| inheritingfrom = Snapjaw Warlord
| dynamictable = {{Dynamic object|Snapjaws|Snapjaw Warlord}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord}} </br>{{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Snapjaw_Bite|1|no|100}}
| inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}}
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribesmen answer.
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribeskin answer.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills.
{{name|plural}} are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. {{favilink|stopsvalinn}} will always be held by one legendary snapjaw warlord somewhere in the hills.
==Legendary Generation==
==Legendary Generation==
Legendary [[snapjaws]] are always generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords:
Legendary [[snapjaws]] are most commonly generated as a {{favilink|snapjaw warlord|plural}} and have a unique generation method (similar to {{favilink|goatfolk shaman}}). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal {{name}}. There are two variants of legendary snapjaw warlords:


* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref>
* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]].
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Data:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Data:Junk#Junk 2|Junk 2]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 2|Junk 2]].


* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref>
* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref>
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]].
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]].
** Spawn with one piece of junk from [[Data:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Data:Junk#Junk 3|Junk 3]].
** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 3|Junk 3]].


=== Names and Associated Stats ===
=== Names and Associated Stats ===
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|-
|-
| nimble
| nimble
| +3-6 [[DV]]
| +3-6 {{DV}}[[DV]]
|-
|-
| hulking
| hulking
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|-
|-
| calloused
| calloused
| +1 [[AV]]
| +1 {{AV}}[[AV]]
|}
|}


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|-
|-
|Snapjaw Firesnarler
|Snapjaw Firesnarler
| [[Pyrokinesis]] at level 2
| {{favilink|Pyrokinesis}} at level 2
|-
|-
|Snapjaw Bear-baiter
|Snapjaw Bear-baiter
| [[DV]] increased by 1
| {{DV}}[[DV]] increased by 1
|-
|-
|Snapjaw Tot-eater
|Snapjaw Tot-eater
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|-
|-
|Snapjaw Gutspiller
|Snapjaw Gutspiller
| [[Horns]] at level 2
| {{favilink|Horns}} at level 2
|-
|-
|Snapjaw Skullsplitter
|Snapjaw Skullsplitter
| ''This title can appear only on Snapjaw Hero 1''
| ''This title can appear only on Snapjaw Hero 1''
Has a [[Steel battle axe]], along with the [[Axe]] and [[Dismember]] skills
Has a {{favilink|Steel battle axe}}, along with the [[Axe]] and [[Dismember]] skills
|-
|-
|Snapjaw King
|Snapjaw King
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=== Followers ===
=== Followers ===


Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Data:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref>
Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Population:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref>


==References==
==References==
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