Solar cell: Difference between revisions

27 bytes added ,  18:30, 10 January 2022
Updated by egocarib with game version 2.0.202.104 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.104 using QBE v1.0rc2)
Line 17: Line 17:
| tilecolors = WC
| tilecolors = WC
| renderstr = '
| renderstr = '
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | chargeproducesolar = 10}}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
Line 26: Line 26:
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.202.92
| gameversion = 2.0.202.104
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
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