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| tilecolors = WC | | tilecolors = WC | ||
| renderstr = ' | | renderstr = ' | ||
| extra = {{Extra info|empsensitive = yes | metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | chargeproducesolar = 10}} | ||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | ||
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| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | | desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.104 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. | A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. |