Solar cell: Difference between revisions

27 bytes added ,  18:29, 22 December 2022
Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
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| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| unidentifiedimage = solar cell unidentified.png
| unidentifiedimage = solar cell unidentified.png
| unidentifiedname = small trinket
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| unidentifiedaltname = small cube
| chargeproducesolar = 10
| chargeproducesolar = 10
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| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.203.20
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
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