19,173
edits
mNo edit summary |
Trashmonks (talk | contribs) |
||
Line 21: | Line 21: | ||
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | ||
| unidentifiedimage = solar cell unidentified.png | | unidentifiedimage = solar cell unidentified.png | ||
| unidentifiedname = small trinket | | unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | ||
| unidentifiedaltname = small cube | | unidentifiedaltname = small cube | ||
| chargeproducesolar = 10 | | chargeproducesolar = 10 | ||
Line 27: | Line 27: | ||
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | | desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0. | | gameversion = 2.0.204.48 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. | A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. |