19,173
edits
(solar deets) |
Trashmonks (talk | contribs) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
| av = 10 | | av = 10 | ||
| dv = -10 | | dv = -10 | ||
| weight = 15000 | | weight = 15000 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| chargeused = 1 | | chargeused = 1 | ||
| chargefunction = | | chargefunction = KineticLossManager | ||
| id = Solar Power Station | | id = Solar Power Station | ||
| complexity = 3 | | complexity = 3 | ||
Line 29: | Line 28: | ||
| cold = 75 | | cold = 75 | ||
| heat = 75 | | heat = 75 | ||
| desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy | | desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy to a vacuum-cased flywheel. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|pluralcaps}} are solar-powered electrical generators that can transmit charge onto an electrical grid.{{Code Reference|class=SolarArray | {{name|pluralcaps}} are solar-powered electrical generators that can transmit charge onto an electrical grid.{{Code Reference|class=SolarArray}} Each {{name}} can transmit up to 10,000 charge on an electrical grid per turn.{{Code Reference|class=ElectricalPowerTransmission}} It charges 10 power per turn, which it then stores in its flywheel{{Code Reference|class=Flywheel}}, which has a maximum charge held of 10,000. | ||
== Objects That Run on Electrical Grid Power == | == Objects That Run on Electrical Grid Power == |