Space inverter: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 5 users not shown)
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| tilecolors = yM
| tilecolors = yM
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Space Inverter}} </br>{{Dynamic object|Items|Space Inverter}}
| dynamictable = {{Dynamic object|Guns|Space Inverter}} </br>{{Dynamic object|Items|Space Inverter}}
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Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a ranged pistol that swaps the position of attacker and target if it hits.
== Beamsplitter interaction ==
If modded with [[beamsplitter]], the attacker will be swapped with one of the targets hit, chosen at random. The other impact points will spawn friendly but temporary clones akin to {{favilink|Temporal Fugue}}. These clones last for 5 rounds.{{Code Reference| class = SwapOnHit}}
{{Missile Weapon Navbox}}
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