Sparking baetyl: Difference between revisions

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====Item Rewards====
====Item Rewards====
Item rewards will be of a [[tier]] meant to very roughly reflect the challenge of the demand. This tier will be either a number based on the demand or the [[zone tier|static zone tier]] of the [[zone]] the baetyl is in, whichever is higher, plus {{dice tooltip|1d2}}. For item demands, the demand-based number is the tier of the item. For item mod demands, the demand-based number is the tier of the item mod, plus a number corresponding to the rarity of the item mod (squared if the item mod cannot be added via Tinkering), minus one if the item mod can show up randomly on items created by tinkering.
Item rewards will be of a [[tier]] meant to very roughly reflect the challenge of the demand. This tier will be either a number based on the demand or the [[zone tier|static zone tier]] of the [[zone]] the baetyl is in, whichever is higher, plus {{dice tooltip|1d2}}. For item demands, the demand-based number is the tier of the item. For item mod demands, the demand-based number is the tier of the item mod, plus a number corresponding to the rarity of the item mod (squared if the item mod cannot be added via [[tinkering]]), minus one if the item mod can show up randomly on items created by [[tinkering]].


Item rewards will have:
Item rewards will have:
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