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(clarify which tier) |
m (→Precognition Interaction: consistent phrasing) |
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==Precognition Interaction== | ==Precognition Interaction== | ||
Sparking baetyl | Sparking baetyl demands and rewards are generated when the baetyl is first placed in a square, meaning that in order to generate these differently using [[Precognition]], you would need to be going back to before the zone was generated. You would also need to avoid having transited multiple zones in the meantime, in order to avoid an issue with the game's save architecture that can allow serialized zones to "cross over" between saved game states. | ||
==Tips== | ==Tips== |
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