Sparking baetyl: Difference between revisions

14 bytes added ,  18:27, 15 March 2021
clarify what happens if a baetyl is somehow moved between zones
m (→‎Precognition Interaction: consistent phrasing)
(clarify what happens if a baetyl is somehow moved between zones)
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====Item Rewards====
====Item Rewards====
Item rewards will be of a [[tier]] meant to very roughly reflect the challenge of the demand. This tier will be either a number based on the demand or the [[zone tier|static zone tier]] of the [[zone]] the baetyl is in, whichever is higher, plus {{dice tooltip|1d2}}. For item demands, the demand-based number is the tier of the item. For item mod demands, the demand-based number is the tier of the item mod (corresponding to its main bit), plus a number corresponding to the rarity of the item mod (squared if the item mod cannot be added via [[tinkering]]), minus one if the item mod can show up randomly on items created by [[tinkering]].
Item rewards will be of a [[tier]] meant to very roughly reflect the challenge of the demand. This tier will be either a number based on the demand or the [[zone tier|static zone tier]] of the [[zone]] where the baetyl first spawned, whichever is higher, plus {{dice tooltip|1d2}}. For item demands, the demand-based number is the tier of the item. For item mod demands, the demand-based number is the tier of the item mod (corresponding to its main bit), plus a number corresponding to the rarity of the item mod (squared if the item mod cannot be added via [[tinkering]]), minus one if the item mod can show up randomly on items created by [[tinkering]].


Item rewards will have:
Item rewards will have:
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