Sparse crystal leaves: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Librarianmage with game version 2.0.206.26 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|sparse crystal leaves}}
| title = {{Qud text|sparse crystal leaves}}
| image = sparse crystal leaves.png
| image = sparse crystal leaves.png
| gif = sparse crystal leaves animated.gif
| overrideimages = {{altimage start}}{{altimage | sparse crystal leaves.png | type = random sprite #1}}{{altimage | sparse crystal leaves variation 1.png | type = random sprite #2}}{{altimage | sparse crystal leaves variation 2.png | type = random sprite #3}}{{altimage | sparse crystal leaves variation 3.png | type = random sprite #4}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | sparse crystal leaves.png | gif = sparse crystal leaves animated.gif | type = random sprite #1}}{{altimage | sparse crystal leaves variation 1.png | gif = sparse crystal leaves variation 1 animated.gif | type = random sprite #2}}{{altimage | sparse crystal leaves variation 2.png | gif = sparse crystal leaves variation 2 animated.gif | type = random sprite #3}}{{altimage | sparse crystal leaves variation 3.png | gif = sparse crystal leaves variation 3 animated.gif | type = random sprite #4}}{{altimage end}}
| hp = 15
| hp = 15
| av = 4
| av = 4
Line 17: Line 16:
| inheritingfrom = Crystal
| inheritingfrom = Crystal
| desc = Drops of static dew fuzz the sharp crystal edges. The flats themselves are radiant and rustle on a psychic breeze. In gestalt, they flow like reversible sequins across the mind/body divide.
| desc = Drops of static dew fuzz the sharp crystal edges. The flats themselves are radiant and rustle on a psychic breeze. In gestalt, they flow like reversible sequins across the mind/body divide.
| gameversion = 2.0.206.26
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
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