Spaser pistol: Difference between revisions

1 byte removed ,  15:54, 8 June 2022
m
remove extra space
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
m (remove extra space)
Line 44: Line 44:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 20 at the point of impact, density of 10 in adjacent cells) {{Code Reference|class=EmitGasOnHit}} <ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 20 at the point of impact, density of 10 in adjacent cells) {{Code Reference|class=EmitGasOnHit}} <ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.