Spaser rifle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(More plasma details and fixed some minor formatting stuff)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Plasma
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
Line 29: Line 29:
| tilecolors = KG
| tilecolors = KG
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Spaser Rifle}} </br>{{Dynamic object|Items|Spaser Rifle}}
| dynamictable = {{Dynamic object|Guns|Spaser Rifle}} </br>{{Dynamic object|Items|Spaser Rifle}}
Line 41: Line 41:
Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} at the point of impact. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 80 at the point of impact, density of 40 in adjacent cells).{{Code Reference|class=EmitGasOnHit}}<ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
 
The one-handed counterpart of the {{name}} is the {{favilink|spaser pistol}}, which can be dual-wielded without {{favilink|giant hands}}, but creates a much less dense cloud of {{favilink|plasma}}.<ref name="objblu"/>
 
== References ==
<references/>


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
19,173

edits