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- article has information that is missing or not up to par. Reason: Lacks reference to the Nostrums skill. bleeding bleeding (damage amount) damage per turn6 KB (521 words) - 07:38, 23 December 2023
- alphanumeric combination for a build, the build code for Psionic Migrains was ow. This may be a reference to the painful psionic headaches presumably caused2 KB (178 words) - 00:16, 4 February 2024
- individual shot while using Sweep. Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations. Fixed a messaging oddity when38 KB (5,871 words) - 22:28, 10 May 2024
- Usually the background is left black (the color referred to in the game code as k, and fanonically called “Qud viridian”; see the Palette section). The4 KB (642 words) - 21:19, 6 November 2023
- reference the decompiled code follow the optional step 5. (Optional) In order to reference the decompiled code rather than the real DLLs, take save the8 KB (1,381 words) - 22:48, 24 April 2022
- character code entries (Code="ab") from Mutations.xml, Subtypes.xml, and Genotypes.xml. Also removed the properties XRL.MutationEntry.MutationCode, XRL.SubtypeEntry124 KB (19,743 words) - 16:30, 24 April 2023
- fact that references to the parent object, such as this.ParentObject, will always be valid in your code. If you can find a way to reference objects in10 KB (1,422 words) - 21:15, 14 December 2020
- attributes: Once you've added your own custom options, you can retrieve them in code using the XRL.UI.Options.GetOption method. This method always returns a string4 KB (337 words) - 02:54, 23 April 2024
- detail color (the one that will replace white). In between <code> and </code>, paste the build code that you generated earlier. In between <description> and9 KB (1,019 words) - 08:18, 12 October 2023
- returns a Guid, which can be used to identify the ability when you need to reference or remove it, as seen in the RemoveSkill function. Note that the AddSkill6 KB (784 words) - 19:40, 3 August 2022
- converts now also carry the Canticles Chromaic, occasionally. Changed a reference to two-weapon fighting in the multiweapon fighting description. Added a173 KB (27,079 words) - 23:42, 17 January 2024
- character. These improper characters would also generate invalid character codes. Fixed an issue that caused certain subtype attributes, like increased heat100 KB (16,042 words) - 23:08, 29 November 2019
- referred to with a definite article. Fixed an invalid "Enigna Cap" blueprint reference. [modding] The campfire now emits a GetCookingActionsEvent on itself and148 KB (23,434 words) - 06:27, 31 May 2022
- Modding:Tutorial - Snapjaw Mages (section Source code)Modding:Overview page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written61 KB (6,640 words) - 12:43, 3 January 2024