Version history/2021

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2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

202.102

Released December 17, 2021.

  • Equipment with power switches, such as ontological anchors, night-vision goggles, and ninefold boots, now grasts you an activated ability for toggling their power.
  • Creatures that are immune to being damaged are now also immune to being dismembered.
  • Jewelers and gemcutters now have guards.
  • Corrected resonance grenade damage to non-structural objects in the grenade description.
  • Frog cherubim now correctly belong to the frogs faction.
  • Regeneration tanks now tolerate impure convalessence mixtures as long as they contain at leats 100 drams and the mixture is at least two-thirds convalessence. Regen tanks in existing saved games won't be affected, though.
  • Regen tanks now properly regenerate tongues even when they're the only body part you lost.
  • Creatures no longer attempt to use Disintegration against enemies they are out of phase with.
  • Gave the [redacted] sapient plant properties.
  • You can no longer [redacted] before starting the Tomb of the Eaters quest.
  • Added the arcology names back to the true kin caste selection screen.
  • Cooking effects that identify all artifacts on the local map now identify implanted cybernetics.
  • Fixed a bug that caused variables to occasionally display in the names of village factions.
  • Fixed a bug that caused hologram bracelets to have infinite range.
  • Fixed an issue that occasionally caused invalid text to be generated after leaving a zone with an object you were lovesick for.
  • Fixed a bug with temporal fugue clones and other temporary objects that prevented zones from unloading, degrading performance.
  • Fixed an issue that occasionally caused out-of-date copies of your body or your followers to return from [redacted].
  • Made the text color consistent across hyperbiotic object names.
  • Fixed a wrong identation in Corpus Choliys.
  • Fixed a bug that made sower's seeds considered inorganic and eligible for donation at the sacred well.
  • Fixed the pluralization of 'moments in time chosen arbitrarily'.
  • Fixed a pluralization issue in dynamic quest text.
  • Fixed a rare bug that caused saves to fail to load.
  • Fixed a bug that caused your [redacted] to fail to generate properly.
  • [modding] Made the 'sheeter' wish more robust.

202.101

Released December 10, 2021.

  • Robots and mutated plants can now be stunned.
  • Baetyl, hermit, and mysterious stranger cherubim now belong to the correct factions.
  • Pax Klanq is now immune to fungal infections.
  • Dynamic quests no longer use player map notes as landmarks.
  • White esh now honk instead of caaw.
  • Meyehind and Liihart now rejoin the hindren faction if Eskhind becomes Hindriarch.
  • Wardens Esthers, Lulihart, and Tszappur now more consistently get along.
  • Argyve no longer offers to sell his scratched data disk, and Q Girl no longer offers to sell her data disk with encoded instructions.
  • Made some tweaks to low-tier melee relic base types.
  • Fixed pluralization of 'boot' in sultan histories.
  • Fixed a bug that caused excessive CPU use in cybernetics terminals.
  • Fixed a bug that caused rhinoxen to get a number of free melee attacks on their targets when charging.
  • Fixed a bug where if a rhinox's charge killed a creature, a copy of that creature's corpse was spawned in each tile of the charge path.
  • Fixed a bug that caused extremely odd names to get generated for sultan cults and sultan relics.
  • Fixed a bug that occasionally caused ovens to do nothing.
  • Fixed several rare exceptions in the display of cooking recipies.
  • Fixed a typo in arc winder's description.

202.100

Released December 3, 2021.

  • Regen tanks no longer generate with drained capacitors.
  • Mechanical cherubim no longer spawn as psychic thralls.
  • Drinking algae or algal water now dehydrates you.
  • Kraken hired as guards no longer swallow things whole on the job. This change applies broadly to a whole range of disruptive creature behaviors.
  • Grit Gate doors that somehow failed to unlock when they should have now unlock at the beginning of A Call To Arms.
  • The wielder of [redacted] now wields it more reliably.
  • Statues now render on top of doors.
  • Fixed a bug that caused you to never stop being inspired to cook after cooking in the inspired state.
  • Fixed a bug that caused equipment-granting physical mutations to consume energy when you ranked them up.
  • Fixed a bug that caused stack overflow crashes in situations where several force fields interact.
  • Fixed a bug that caused a rare crash when looking at a psionic item.
  • Fixed some late game performance issues.
  • Fixed some inconsistent spellings of Kasaphescence.
  • Fixed a typo in unfinished sculpture.
  • [modding] Item mods added to Mods.xml now merge by part name.

202.98

Released November 28, 2021.

  • Added hotkeys to the campfire menu.
  • Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though.
  • Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings.
  • Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks.
  • Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava.
  • Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision.
  • Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty.
  • Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair.
  • Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available.
  • Fixed Thah being referred to with a definite article.
  • Fixed an invalid "Enigna Cap" blueprint reference.
  • [modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu.

202.97

Released November 19, 2021.

  • Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end.
  • The Tinker I Recharge ability now allows you to choose how many bits to use.
  • Creatures are now more aggressive about fleeing from approaching krakens.
  • Automove is now better at avoiding krakens.
  • Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches.
  • Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel.
  • Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item.
  • Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs.
  • Minorly improved turn performance.
  • Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge.
  • Fixed a bug that caused NPCs to remove charged energy cells from their equipment.
  • Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading.
  • Fixed various grammar issues in some messages, particularly when dismembering your own limbs.

202.95

Released November 12, 2021.

  • Fonts are now much crisper on the main gameplay screen.
  • Hyperbiotic beds no longer regenerate limbs.
  • Regeneration tanks now rejuvenate health and regenerate limbs.
    • The tank must be filled with at least 100 drams of pure convalessence or homogenized convalessence to heal hitpoints.
    • Additionally, the tank must be filled with at least 1 dram of cloning draught to regenerate limbs. If it is, all lost limbs are regenerated, and 1 dram of cloning draught is consumed. Excess cloning draught is not consumed.
    • Added useful information about these rejuvenation/regeneration mechanics to regeneration tank's description, including a live operational status based on its liquid contents.
    • Reduced the chance of hurting yourself while getting into or out of a regeneration tank.
    • Added an option to flush a regen tank's liquid contents down a drain.
    • Adjusted the starting liquid contents of regen tanks to occasionally include homogenized convalessence. More adjustments are likely to come.
    • The regen tank in the Yd Freehold now starts with a homogenized convalessence mixture that includes two drams worth of cloning draught.
  • Considerably reduced plasma jelly's plasma damage.
  • Fixed a bug that allowed you to select the starting location for daily runs.
  • Fixed a bug that prevented daily run scores from being recorded.
  • Fixed a bug that caused Ironshank to become incurable upon reaching the maximum penalty.
  • Fixed a bug that caused the northwestern-most cell of the Palladium Reef to generate without contents.

202.94

Released November 5, 2021.

  • Disassembling a single item now has no action cost and no longer drops you out of the inventory. We may change this behavior again once we do more refinement to inventory action cost.
  • Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.
  • Added a description for gutsmonger.
  • The villagers of Ezra is now considered an old faction.
  • Yondercane is no longer considered meat.
  • Mechanical cherubim heads now disassemble to a 7-bit.
  • Villagers in village outskirts now act more like villagers in the village proper.
  • Blank sultan murals no longer show up in villages.
  • You can no longer build Six Day Stilt recoilers.
  • Small boulders now weigh less than medium boulders.
  • Fullerite melee weapons are now considered metal due to their steel shafts.
  • Removed unused flail and chain blueprints.
  • Clarified in the message for polyp plucking that you aren't collecting the polyp.
  • You can no longer duplicate the n-pointed asterisk.
  • Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.
  • Removed an extraneous secret for the Mark of Death.
  • Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.
  • Legendary jilted lovers now get the correct colorization.
  • Severed giant amoeba limbs now get the correct colorization.
  • Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.
  • Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death.
  • Fixed a bug that caused items to vanish during trade or container use.
  • Fixed a bug that caused subterranean deathlands zones not to have names.
  • Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles.
  • Fixed pentaceps pluralization.
  • Fixed a typo in the ornate chair description.
  • Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones.
  • Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save.
  • Fixed a bug that caused you to occasionally be placed inside walls when you became lost.
  • Fixed rare grammar issues around the possessive case.
  • [modding] Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled.
  • [modding] Like Subtypes, Genotypes can now define individual <extrainfo> elements instead of <chargeninfo>.
  • [modding] Fixed invalid manifest IDs breaking certain mods.

202.93

Released October 29, 2021.

  • Added a third completely transparent opacity setting to the minimap, nearby objects and message log opacity toggles.
  • Added a window position lock toggle which removes the position and size borders of the message log, minimap and nearby objects windows.
  • Fixed a bug that prevented you from toggling certain toggleable abilities off before their cooldowns expired (including gas generation, Phasing, and Force Bubble).
  • Fixed a bug that caused ironshank to stop progressing if you reached over 200 move speed.
  • Fixed [redacted] ignoring the combat animations option.
  • Fixed a bug causing minimap and message log size persistance to not work correctly when the UI was not at 1.0x scale
  • Overloaded arc winder no longer appears as a blueprint on data disks.
  • [modding] Added preprocessing symbols for compiled mods to define optional behavior if another mod was loaded.
  • [modding] Added [HasOptionFlagUpdate] and [OptionFlagUpdate] attributes that are invoked whenever an option is updated.
  • [modding] Added an option to write compiled mod assemblies to disk.
  • [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.

Palladium Reef

Released October 25, 2021.

  • Classic. This is the standard Qud experience with permadeath. Nothing has changed.
  • Roleplay.
    • Checkpointing at settlements. When you die, you have the option to reload from the last checkpoint. Your checkpoint is automatically set whenever you enter or leave a settlement. You can also set your checkpoint manually while at a settlement by hitting Esc and then 'c'.
  • Wander.
    • Checkpointing at settlements.
    • Your reputation with every faction starts at 0 (or higher), meaning most creatures start neutral to you. Aggressive creatures of neutral factions will still attack you.
    • You get no XP for kills.
    • You get more XP for discoveries, completing quests, and performing the water ritual. This amount scales with your level.
  • Daily. This is the daily challenge as it currently exists. We removed the weekly challenge.
  • We entirely refactored the character generation sequence to be much more sensible, highly moddable, and use an all-new, responsive, fully keyboardable and mouseable UI.
  • We added nine new preset character builds with their own tiles: Marsh Taur, Dream Tortoise, Gunwing, Star-Eye Esper, Firefrond, bzzzt, Praetorian Prime, First Gardener, and First Child of the Hearth. These are designed to help new players get started, but they're also fully customizable.
  • We added two new late game regions to the east side of the map: Lake Hinnom and the Palladium Reef.
  • Added a new two-tiered settlement, the Yd Freehold, with many new NPCs.
  • Added lilypad people, the slynth, and a hidden slynth settlement.
  • Added two new factions: svardym and the denizens of the Yd Freehold.
  • Added svardym eggcopter storms.
  • Added a new side quest: Landing Pads.
  • Expanded the Rainbow Wood and configured it to include dynamic sites like villages, ruins, and lairs.
  • Added new creatures: svardym hatchling, svardym jut, svardym scrounge, svardym eld, prism perch, white esh, quatravolt glider, trining lamprey, giant clam, reef hermit, plasma jelly, kaleidoslug, enigma snail, junk dollar, tongue tyrant, sultan croc, star kraken, galgal, slynth, and slynth wanderer.
  • Added new plants, plant-like animals, and reef infrastructure pieces: coral polyp, palladium strut, palliud strut with coral growth, finger coral, tunnel sponge, bop sponge, and arsplice hyphae.
  • Added two new liquids: algae and sunslag.
  • Added new butcherable and harvestable consumables: bop cheek and tongue twist.
  • Added three new cooking effect domains: rubber-based, powerful rubber-based, and tongue-based.
  • Added three new ingredients: congealed rubbergum, sliced bop cheek, and fermented tongue.
  • Added [extremely redacted] and all its miscellaneous [redacted].
  • Added a new music track for the Rainbow Wood, Lake Hinnom, and the Palladium Reef.
  • Added many new items, implants, furniture, and other objects. They're listed below in the OTHER NEW THINGS section.
  • Added a new wayfaring skill, Wilderness Lore: Rivers and Lakes.
  • Added new items: gravity grenade, plasma grenade, eigenpistol, arc winder, high-voltage arc winder, light rail, hand rail, di-thermo beam, spaser rifle, spaser pistol, space inverter, psychal fleshgun, step sowers, 3D cobblers, slip ring, gas tumbler, thermo cask, high-energy thermo cask, chiral rings, tri-hologram bracelet, night-sight interpolators, precision nanon fingers, psychic meridian, kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, enigma cap, and sharpened polyp.
  • Added new cybernetic implants: tibular hydrojets, optical multiscanner, magnetic core, skin glitter, stasis projector, crysteel hand bones, and [redacted].
  • Added three new item mods: snail-encrusted, nanon, and fitted with beamsplitter.
  • Added a new gas: plasma.
  • Added a new type of cybernetic implant merchant: gutsmonger. There's one guaranteed in the SE corner of the Stiltgrounds.
  • Added organ markets.
  • Added two new books: In Maqqom Yd and The Murmurs' Prayer.
  • Added new walls: crysteel plate shear wall, star orchid marble wall, and fulcrete with square wave.
  • Added a whole bunch of new furniture.
  • Added a whole bunch of new tile art.
  • Flawless crysteel gear is now a bit rarer.
  • Zetachrome gear is now much rarer.
  • Gunslingers now start with Akimbo instead of Weak Spotter, and they start with much more ammo.
  • Water Merchants now start with Short Blade.
  • Gave several existing merchants cybernetic implants as wares.
  • You can no longer disassemble non-takeable furniture.
  • Tier 6 bits are now a little more common.
  • You can no longer manipulate the results of cooking with nectar by using Precognition.
  • Creatures beguiled via the cooking effect triggered action now lose interest in their beguilers after the metabolizing effect expires.
  • Salt kraken now have their own unique behavior.
  • Modified how plant-based cooking effects work.
  • Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants.
  • Soup sludges now appear in dynamic encounters.
  • Moved the river referenced in Raising Indrix to south of the Kyakukya instead of north. Also fixed a bug with its starting location.
  • Made moving across rivers, lakes, and the Rainbow Wood a little slower.
  • You can now jump through squares that contain creatures who are out of phase or flight with you.
  • Village ovens can no longer include psychal gland paste.
  • Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance.
  • The Rainbow Wood is no longer considered a jungle for the purposes of wilderness lore.
  • Generated villages now interact more robustly with their surrounding terrain.
  • Gorged growths now dehydrate and crumble apart after a while.
  • Meditation no longer occasionally cures gamma moth mutation.
  • Damage reflected by equipment is now attributed to the equipment's wearer.
  • You can no longer talk to your original body while dominating another creature. (This led to bad things.)
  • Psionic weapons no longer affect inanimate objects.
  • Night-vision goggles are now overloadable.
  • Eater's flesh and luminous hoarshrooms now count as mushrooms for the purposes of triggering cooking effects.
  • Creatures are now a little better at escaping environmental damage.
  • Creatures no longer use Force Bubble if an ally is adjacent. This prevents rare Force Bubble + Temporal Fugue crashes.
  • Nulling weapons now apply astral burdening for a short time after they hit, rather than only instantaneously as they hit.
  • Temporal fugue clones are now placed a little more intelligently with respect to natural movement modes (e.g., aquatic creature clones will prefer spawning in swim-depth water).
  • Rummaging creatures, such as arconauts, no longer rummage as villagers.
  • Made several general enhancements to the look and feel of the new UI.
  • Added all new tiles for most missile weapons.
  • Most things that interrupt autoact now provide a visual indicator of what caused the interruption, if it's something external.
  • Disassembling something now exits the inventory menu when you're done.
  • Disassemble-all is now interrupted if you become threatened by a nearby creature.
  • Morphotypes now show up in the character sheet.
  • Added a prerelease input manager binding for "move to point of interest".
  • The carrying capacity bonus from Multiple Legs now reflects its description.
  • Looking at objects in force fields and stasis fields now gives info on the object instead of the field.
  • Rephrased messages about additional body parts needed to equip items in more abstract, inclusive terms.
  • Slightly decreased the traversal speed of most projectiles.
  • Irritable Genome's message now includes the mutation that was affected.
  • Added a popup confirmation for targeting yourself with a geomagnetic disc.
  • A visible rhinox getting ready to charge now interrupts autoact.
  • The prerelease input manager now lets you rebind the cancel action.
  • Getting from the current cell now prioritizes takeable items over liquids.
  • Missile weapon targeting now has a bindable context menu.
  • Changed ghost perch's color.
  • Changed memory eater's ASCII glyph.
  • Changed giant amoeba's ASCII glyph.
  • Change twinning lamprey ASCII glyph color.
  • Our official, community-managed wiki has a new home:
  • Made significant visual enhancements to the world map.
  • Made some changes to the ASCII worldmap.
  • Added Omonporch and the Yd Freehold as landmarks.
  • Renamed Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains.
  • Having the equipment rack cybernetic implant no longer prevents you from receiving a certain achievement.
  • You no longer receive a certain achievement earlier than is appropriate just by being repeatedly dismembered.
  • You can no longer use the following items and abilities on the worldmap: hologram bracelet, Force Wall, Light Manipulation, Time Dilation, gas generation, and Spinnerets.
  • The trip back from [redacted] now works more consistently.
  • Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing.
  • Recycling suits can no longer (uselessly) get the recycling mod.
  • Added a new description, name color, and eat message for arsplice seed.
  • Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets.
  • Crab cherubim and mechanical crab cherubim now have claws.
  • Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them.
  • Clarified in the description of giant hands that it applies to all weapon types.
  • Clarified in the description of Akimbo that it applies to all missile weapon types.
  • Greatly improved performance when a large party of creatures is on screen.
  • Fixed a bug that caused autoexplore to dig around boulders and rubble instead of through them.
  • Fixed a bug that caused Temporal Fugue clones to always spawn northwest of you.
  • Fixed a bug that caused jewelers to occasionally have double-jewel-encrusted items.
  • Fixed a bug that caused you to occasionally get stuck inside walls when using Space-Time Vortex.
  • Fixed an error when a creature with no back grew wings.
  • Fixed the worldmap tip displaying too soon (during world generation).
  • Fixed incorrect pronouns in the description of sultan crocs.
  • Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot.
  • Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure.
  • Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror.
  • Fixed a bug that caused creatures to sometimes generate inside walls.
  • Fixed a bug that caused natural claw weapons from Skulk Tonic to remain after the effect expired.
  • Fixed a bug that caused map notes to not load until you opened your journal.
  • Fixed a bug that caused recipes intended to give corrosive gas generation to have no effect.
  • Fixed a bug that made it impossible to complete an important Tomb of the Eaters quest step.
  • Fixed a bug that prevented relics that bestow extra carry capacity from working.
  • Fixed a bug that caused you to be referred to in the third person when dealing damage with Sunder Mind.
  • Fixed a bug that caused [redacted] to fail to render correctly if entered with penetrating radar enabled.
  • Fixed an issue that would prevent [redacted] from carving murals if interrupted by a serialization cycle.
  • Fixed a bug that caused pits and chasms to drop you into solid walls.
  • Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built.
  • Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex.
  • Fixed a bug that caused gas generation to continue after transitioning to the world map.
  • Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone.
  • Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures.
  • Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut.
  • Fixed a performance issue caused by aquatic or wall-walking creatures in your party trying to pathfind to you.
  • Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
  • Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
  • Fixed a bug that caused soup sludges to only render their first four liquid colors.
  • Fixed a rare exception that prevented the ability manager from opening.
  • Fixed a rare crash in Grit Gate.
  • The "you" pronoun is no longer incorrectly used when creatures collect liquids.
  • Fixed a bug that caused the minimap to share the message logs opacity setting.
  • Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets.
  • Fixed a bug that caused Golgotha and Bethesda Susa to not build properly.
  • Fixed a bug that caused Joppa's opening story popup to give incorrect info.
  • Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
  • [pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy.
  • Added a new, highly-extensible data file, EmbarkModules.xml, that drives character creation.
  • Added three new body types for clams, jellies, and starfish.
  • Added some new predicates to conversations: IfTrueKin, IfNotTrueKin, IfGenotype, IfNotGenotype, IfSubtype, and IfNotSubtype.
  • Unity impostors now support X and Y offsets.
  • Fixed populations being replaced instead of merged.
  • AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
  • Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
  • Fixed a boot crash when defining duplicate conversation nodes.

202.89 - 'beta' branch

Released October 22, 2021.

  • Added a new book: In Maqqom Yd.
  • Added new descriptions for the following creatures: Mak, Goek, and Bep.
  • Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer.
  • Added a new sound effect for the start of a svardym eggsac storm.
  • Added a new sound effect and visual effect for someone nearby plucks a coral polyp.
  • Refined most of the new content's ASCII.
  • Made some changes to the ASCII worldmap.
  • Added authentic stats for all the new furniture.
  • New furniture now appears in dynamic villages.
  • Made tier 6 bits a little more common.
  • The prerelease input manager now lets you rebind the cancel action.
  • Additional jumps triggered via cooking effects are now messaged better.
  • Pathfinding now avoids hostile junk dollars.
  • Goek now teaches Tongue and Cheek via the water ritual.
  • Bep now identifies artifacts.
  • Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers.
  • Slynth wanderers are now a bit more common.
  • Slynth settling in the mopango hideout now cluster in a safer location.
  • Slynth settlers are now docile, like other villagers.
  • Legendary soup sludges are now be more easily distinguishable from normal ones.
  • Removed some extraneous and fragile piping infrastructure from the Yd Freehold.
  • Getting from the current cell now prioritizes takeable items over liquids.
  • Missle weapon targeting now has a bindable context menu.
  • Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save.
  • Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks.
  • Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set.
  • Fixed a bug that caused soup sludges to only render their first four liquid colors.
  • Fixed a bug that caused errors when soup sludges spit algae or sunslag.
  • Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest.
  • Fixed a bug that caused Joppa's opening story popup to give incorrect info.
  • Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts.
  • Fixed a tile color bug with semi-automatic pistol.
  • [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental.
  • [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint.
  • [modding] Fixed a boot crash when defining duplicate conversation nodes.

202.88 - 'beta' branch

Released October 16, 201.

  • Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave.
  • Thermo casks are now considered artifacts.
  • Night-sight interpolators now have a trade value.
  • Svardym storms now last longer and eggs drop a bit less frequently.
  • Lithofex gaze is now more visible in the reef.
  • Crab cherubim and mechanical crab cherubim now have claws.
  • Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance.
  • Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them.
  • Creatures now render over clams.
  • Clarified in the description of giant hands that it applies to all weapon types.
  • Clarified in the description of Akimbo that it applies to all missile weapon types.
  • The glass pipes in the Yd Freehold are now lacquered.
  • Greatly improved performance when a large party of creatures is on screen.
  • Swapped the tiles for Teleportation and Teleport Other.
  • Minorly improved input performance.
  • Minorly improved erformance when transitioning to or traveling on the world map.
  • Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures.
  • Fixed a bug in the alt overlay with the Yd Freehold's appearance.
  • Fixed an bug that caused crashes during zone builds.
  • Fixed a bug that caused empty "pool" objects to appear in zones.
  • Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest.
  • Fixed several issues with variant selection on the Choose Mutations screen.
  • Fixed a text error in slynth settler's dialogue.
  • Fixed a typo in Mental Mirror's description.
  • Fixed a typo in trining lamprey's description.
  • Fixed a rare crash when transitioning to [redacted].

202.85 - 'beta' branch

Released October 9, 2021.

  • The new quest Landing Pads is now fully implemented start to finish.
  • Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef.
  • Fixed a major OSX hang on startup.
  • Character generation screens now have hotkeys.
  • Added arsplice hyphae to the subterranean reef.
  • Added a new description, name color, and eat message for arsplice seed.
  • Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder.
  • Added new dialogue for gutsmongers.
  • Added a new description for star orchid marble.
  • Electrobow has a tile again.
  • The Esper morphotype now has the right icon in the character creation UI.
  • Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets.
  • Baetyls no longer request nanon-modded items.

203.83 - 'beta' branch

Released October 1, 2021.

  • Added all new tiles for most missile weapons.
  • Added new items: kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, and enigma cap.
  • Added a new book: The Murmurs' Prayer.
  • Added new descriptions for the following items: night-sight interpolaters, tri-hologram bracelet, slip ring, precision nanon fingers, step sowers, 3D cobblers, gas tumbler, chiral rings, eigenrifle, eigenpistol, light rail, hand rail, spaser rifle, spaser pistol, space inverter, arc winder, high-voltage arc winder, psychal fleshgun, di-thermo beam, and sharpened polyp.
  • Added new descriptions for the following creatures: slynth residents and wanderers, all the wild svardym, Geeub, Krka, Tillifergaewicz, Rokhas, and Warden Une.
  • Added new descriptions for the following terrain objects: coral polyp, palladium strut, coral and palladium strut, swollen bulb, and coral pit.
  • Build Library is now functional.
  • You now autosave when you reach a checkpoint in Roleplay and Wander modes.
  • Gorged growths who are members of settlements no longer crumble apart.
  • Farmed bop sponges are no longer always ripe.
  • Generated villages now have accurate descriptions on the world map.
  • Night-sight interpolators now work like other kinds of night vision for the purpose of perceiving [redacted].
  • Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing.
  • Recycling suits can no longer (uselessly) get the recycling mod.
  • Added a popup confirmation for targeting yourself with a geomagnetic disc.
  • Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot.
  • Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure.
  • Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror.
  • Fixed a perfomance issue caused aquatic or wall-walking creatures in your party trying to pathfind to you.
  • Fixed a grammar error in some messages when companions were swallowed whole.
  • Fixed conversation choices getting resorting when you revisited a node.
  • Fixed a bug that caused Golgotha and Bethesda Susa to not build properly.
  • [pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy.

202.82 - 'beta' branch

Released September 24, 2021.

  • Flawless crysteel gear is now a bit rarer.
  • Zetachrome gear is now much rarer.
  • Added new creature descriptions: giant clam, ixlthyxl, tongue tyrant, star kraken, and galgal.
  • Added new item descriptions: thermo cask, high-energy thermo cask, and psychic meridian.
  • Gorged growths now dehydrate and crumble apart after a while.
  • Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants.
  • Added some polish to the Hydropon.
  • Warden Une now has appropriate equipment.
  • Palladium struts are no longer takeable.
  • Made several enhancements to [redacted].
  • Irritable Genome's message now includes the mutation that was affected.
  • Eater's flesh and luminous hoarshroom now counts as mushrooms for the purposes of triggering cooking effects.
  • Fixed a bug that caused pits and chasms to drop you into solid walls.
  • Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built.
  • Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex.
  • Fixed a bug that caused gas generation to continue after transitioning to the world map.
  • Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone.
  • Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures.
  • Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut.
  • Fixed a bug that caused villages to use the wrong liquid type when building pools and rivers
  • Fixed a bug that caused the "Seek the Heart of the Rainbow" quest step not to complete upon reaching the correct zone.
  • Fixed a bug that caused the minimap to share the message logs opacity setting
  • Fixed a bug that caused subtype tile detail colors to not be properly set
  • Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets.

202.80

Released September 17, 2021.

  • Added a new kind of fauna: bop sponge.
  • Added new butcherable and harvestable consumables: bop cheek and tongue twist.
  • Added three new cooking effect domains: rubber-based, powerful rubber-based, and tongue-based.
  • Added three new ingredients: congealed rubbergum, sliced bop cheek, and fermented tongue.
  • The Yd Freehold now has a signature dish: Tongue and Cheek.
  • Svardym no longer rain down on the Yd Freehold.
  • Added a prerelease input manager binding for "move to point of interest".
  • Added new descriptions for the following creatures: twinning lamprey, trining lamprey, reef hermit, junk dollar, enigma snail, and plasma jelly.
  • Having the equipment rack cybernetic implant no longer prevents you from receiving a certain achievement.
  • You no longer receive a certain achievement earlier than is appropriate just by being repeatedly dismembered.
  • Billowing conch of the Aji can no longer produce plasma.
  • You can no longer use the following items and abilities on the worldmap: hologram bracelet, Force Wall, Light Manipulation, Time Dilation, gas generation, and Spinnerets.
  • Generated villages now interact more robustly with their surrounding terrain.
  • The trip back from [redacted] now works more consistently.
  • Fixed an error when a creature with no back grew wings.
  • Fixed the worldmap tip displaying too soon (during world generation).
  • Fixed incorrect pronouns in the description of sultan crocs.
  • Fixed a zonegen error in the Yd Freehold.
  • Fixed a rare exception that prevented the ability manager from opening.
  • Fixed an issue causing "BoxColliders does not support negative scale or size." spam in the message log.
  • Fixed an issue that would prevent [redacted] from carving murals if interruped by a serialization cycle.
  • [modding] Fixed populations being replaced instead of merged.

2.0.202.79

Released September 10, 2021.

  • Added a new wayfaring skill, Wilderness Lore: Rivers and Lakes.
  • Renamed Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains.
  • Made moving across rivers, lakes, and the Rainbow Wood a little slower.
  • The Rainbow Wood and Palladium Reef are no longer considered jungles for the purposes of wilderness lore.
  • Various becoming nooks across Qud now have implants in their cybernetics racks again.
  • Gravity grenades now down flyers in their area of effect.
  • Creatures beguiled via the cooking effect triggered action now lose interest in their beguilers after the metabolizing effect expires.
  • Algal water pools in Lake Hinnom and the Palladium Reef are now deeper and squarely past the swim threshold.
  • Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance.
  • Nanon now requires Tinker III.
  • Moved the river referenced in Raising Indrix to south of the Kyakukya instead of north. Also fixed a bug with its starting location.
  • Added descriptions for all new cybernetic implants.
  • Changed the name of some high-tier implants.
  • Added descriptions for prism perch, white esh, quatravolt glider, and sultan croc.
  • Updated what secrets svardym and the denizens of the Yd Freehold are interested in.
  • The Hydropon is no longer subject to svardym storms.
  • Urns in the Yd Freehold now have appropriate names.
  • Changed the names and added descriptions for finger coral and tunnel sponge.
  • Increased the number of times you can drink [redacted] for a positive effect.
  • Meditation no longer occasionally cures gamma moth mutation.
  • Damage reflected by equipment is now attributed to the equipment's wearer.
  • Fixed a bug that caused new characters to be created without the proper faction reputations for their genotype and subtype.
  • Fixed a bug that caused natural claw weapons from Skulk Tonic to remain after the effect expired.
  • Fixed a bug that caused you to start with the skill that your random starting village teaches via the water ritual.
  • Fixed a reputation bug that caused several hostility issues with creatures' attitudes toward you.
  • Fixed a bug that caused map notes to not load until you opened your journal.
  • Fixed a bug that caused recipes intended to give corrosive gas generation to have no effect.
  • Fixed a bug that made it impossible to complete an important Tomb of the Eaters quest step.
  • Fixed a bug that prevented relics that bestow extra carry capacity from working.
  • Fixed a bug that caused kills via your spaser-generated plasma to not be attributed to you.
  • Fixed a bug that caused robots to be unaffected by ganglionic teleproject and Rebuke Robot.
  • Fixed a bug that made it possible to fly underground with a certain flight-granting cybernetic boosts.
  • Fixed a bug that caused you to be referred to in the third person wehn dealing damage with Sunder Mind.
  • Fixed a bug that caused up-stairs to generate on the surface level of the Palladium Reef.
  • Fixed a bug that cauased identified artifacts to keep their unidentified color.
  • Fixed a bug that caused [redacted] to fail to render correctcly if entered with penetrating radar enabled.
  • Fixed a bug that caused an exception when a [redacted] is targeting during a serialization cycle
  • More [redacted].
  • [modding] Fixed the player's body object not being sourced from Genotype/Subtype.
  • Our official, community-mananged wiki has a new home:
  • You can now jump through squares that contain creatures who are out of phase or flight with you.
  • You can no longer manipulate the results of cooking with nectar by using Precognition.
  • The carrying capacity bonus from Multiple Legs now reflects its description.
  • You can no longer talk to your original body while dominating another creature. (This led to bad things.)
  • Ctrl+Space once again looks at items on the equipment screen.
  • Most things that interrupt autoact now provide a visual indicator of what caused the interruption, if it's something external.
  • Psionic weapons no longer affect inanimate objects.
  • Night-vision goggles are now overloadable.
  • Creatures are now a little better at escaping environmental damage.
  • Creatures no longer use Force Bubble if an ally is adjacent. This prevents rare Force Bubble + Temporal Fugue crashes.
  • Nulling weapons now apply astral burdening for a short time after they hit, rather than only instantaneously as they hit.
  • Looking at objects in force fields and stasis fields now gives info on the object instead of the field.
  • Rephrased messages about additional body parts needed to equip items in more abstract, inclusive terms.
  • Slightly decreased the traversal speed of most projectiles.
  • A visible rhinox getting ready to charge now interrupts autoact.
  • Temporal fugue clones are now placed a little more intelligently with respect to natural movement modes (e.g., aquatic creature clones will prefer spawning in swim-depth water).
  • Fixed a bug that caused autoexplore to dig around boulders and rubble instead of through them.
  • Fixed a bug that caused Temporal Fugue clones to always spawn northwest of you.
  • Fixed a bug that caused jewelers to occasionally have double-jewel-encrusted items.
  • Fixed a bug that caused you to occasionally get stuck inside walls when using Space-Time Vortex.
  • Fixed a bug that caused creatures to sometimes generate inside walls.
  • Fixed a rare crash in Grit Gate.
  • The "you" pronoun is no longer incorrectly used when creatures collect liquids.
  • [modding] Added some new predicates to conversations: IfTrueKin, IfNotTrueKin, IfGenotype, IfNotGenotype, IfSubtype, and IfNotSubtype.
  • [modding] Unity impostors now support X and Y offsets.

201.114/202.74

Released July 24, 2021.

  • If you already have Burrowing Claws, taking a skulk tonic now boosts its level.
  • Creatures who feel victimized by inanimate objects no longer become retributively angry, usually.
  • In order to bask, photosynthetic skin mutants must now be able to move their extremities and not be in combat.
  • Items marked as important no longer show up in the picker for donating at the Sacred Well.
  • Books marked as important now ask for confirmation before you donate them to Sheba Hagadias.
  • Roads that pass through Bey Lah and its outskirts now connect properly.
  • Data disks now display the shortened names of the items they build.
  • Fixed a bug that caused diagonal autowalk to allow zone transitions.
  • Fixed some inconsistency in the appearance of data disks for gaslight weapons.
  • Fixed a bug that made overloaded laser pistols continue to appear as a distinct objects from laser pistols.
  • Fixed a bug that caused skulk tonics to display endless popups if you lost your burrowing claws or dark vision before the tonic duration expired.
  • Fixed a bug that caused zone building to sometimes fail if you saved and reloaded on the world map.
  • Fixed a bug that sometimes caused you to forget things too frequently with Amensia.
  • Fixed a bug that sometimes caused quest steps based on visiting a zone to complete before you visited the zone.
  • Fixed a bug that caused ruins to build endlessly if a door was animated.
  • Fixed a bug that caused the entrance to Oboroqoru's lair to build endlessly if there was a tree in the northwest corner.
  • Fixed a bug that caused the up and down stairs in Oboroqoru's lair to be disconnected if you approached them from below.
  • Fixed a bug that occasionally caused the hollowed tree to generate too close to Bey Lah.
  • Fixed a bug that caused the hollowed tree to generate without floor tiles and Bey Lah's outskirts to generate with grass instead of flowers.
  • Fixed a bug that occasionally caused Amensia to proc too many times.
  • Fixed a bug that occasionally caused quest steps triggered by visiting a zone to finish before you actually visited the zone.
  • Fixed an exception when cancelling aggression.

201.113/202.73

Released July 16, 2021.

  • Digging tools now work on rubble and boulders.
  • You can no longer clean things while frozen.
  • You are now asked for confirmation when loading ammo that's marked as important.
  • You no longer get popup messages for unlocking security doors during autoact.
  • In their requests, sparking baetyls now refer to cooking ingredients in terms of servings rather than sets.
  • The root knot is more friendly.
  • Added an option to control the 'press right to equip selected item' behavior on the Inventory screen. It defaults to on.
  • Fixed a variety of bugs related to primary limb selection becoming unset over serialization cycles
  • Fixed a bug that made autoexplore inaccurately say there was nothing left to explore when actually it was being sensitive to the presence of enemies, particularly when using clairvoyance.
  • Fixed a bug that caused dropping objects to exit the inventory screen.
  • Fixed a bug that made it possible to be a point of interest when dominating some creatures.
  • Fixed a bug that caused map generation in ruins to prefer to spawn sultan statues in the northwest corner.
  • Fixed a bug that caused psychic hunters to occasionally spawn on the world map.
  • Fixed a bug that prevented turrets who gained mobility through flight from flying in combat.
  • Fixed a bug that caused world generation to fail if you became loved by a faction before the game started.
  • Fixed the Bey Lah zone name appearing as "flower fields" instead of Bey Lah.
  • Fixed a bug in how electrical discharges are attributed.
  • Fixed a bug that caused the interact menu of [redacted] to persist through after you [redacted].
  • Fixed some text coloration issues when noting a location in your journal.
  • Fixed a bug that caused action queue inconsistences at the start of a new game.
  • [modding] You can now use placement hints for zone and party objects in faction encounters.

201.110/202.70

Released July 9, 2021.

  • Added a new item mod, overloaded, that can be tinkered or found on a variety of electronics, including most energy weapons. Overloaded items have increased performance but draw extra charge, generate heat when used, and have a chance to break relative to their charge draw.
  • Overloaded laser pistols are now normal laser pistols with the overloaded mod applied.
  • You can no longer repair items in combat, generally.
  • The micromanipulator array implant now lets you repair items in combat at an action cost of one turn.
  • Added new dialogue for crab farmers, leech farmers, cat herders, snail farmers, goat herders, amoeba farmers, beetle farmers, and schematics drafters.
  • You can no longer enter yourself if you are a piece of enclosing furniture such as an iron maiden, a regeneration tank, or a psionic sarcophagus.
  • Spray bottles can now be manually sealed and unsealed.
  • Ganglionic teleprojectors now cost less charge to activate but have a per-turn cost while active.
  • Nulling armors, ontological anchors, and items with co-processors no longer consume charge on the world map.
  • Added the option to set a custom autosave interval for zone transitions (Options > Automation > Automatic save on zone transition).
  • Cases where chairs, beds, and enclosing furniture move or are picked up while someone is using them are now handled properly.
  • Fixed a bug that caused psychic hunters to never spawn if you abandoned your original body.
  • Fixed a bug that caused AI to continuously reload their magazine and liquid-loaded weapons if they also had an empty energy cell socket.
  • Fixed a bug that caused visible damage you were responsible for not to be printed to the message log unless the recipient was adjacent to you.
  • Fixed a bug that caused creatures to continue to display as enclosed when the furniture that was enclosing them was destroyed.
  • Fixed a bug that caused Sunder Mind to end prematurely when targeting a companion.
  • Fixed a bug that caused Sunder Mind to not play its sound or visual effects when the target died.
  • Fixed a bug that caused Sunder Mind to print its damage message after the target had died.
  • Fixed a bug that made the walk command attack a wall you arrive at if you have a digging capability active.
  • Fixed an exception when cancelling aggression.
  • Fixed a bug that caused VSync to stop functioning when the game window was resized on Linux.
  • Fixed some missing spaces in preacher sermons and generated book text.

201.109/202.69

Released July 3, 2021.

  • Moving via the Walk command now displaces neutral creatures the same way manual movement does.
  • Added a new Automation option: "Show finding items while scavenging through trash as message log entries instead of popups." Defaults to off.
  • Robots with mental-mutation-equivalent modules can no longer be detected by Sense Psychic.
  • You can no longer attempt to sit on yourself, if you are a chair, or sleep on yourself, if you are a bed.
  • You can no longer be a point of interest.
  • If a chair a creature is sitting in is destroyed, the creature is now knocked prone.
  • If a bed a creature is sitting in is destroyed, the creature is now awakened in a daze.
  • Made a small content edit to the text of Council of Gamma Rock.
  • Fixed a bug that caused bedrolls you drop to suppress NPC idle behavior throughout the zone.
  • Fixed a bug that caused some forms of autoact to mysteriously fail at zone edges.
  • Fixed a bug that, when the chair a creature was sitting in was destroyed, made the creature continue to be shown as sitting in the chair.
  • Fixed a bug that caused Oboroqoru's Lair to build infinitely.
  • Fixed a bug that caused dynamic starting villages to not be constrained in the western portion of the map.
  • [modding] Fixed a bug causing the map editor to not register keyboard input.

201.107/202.67

Released June 25, 2021.

  • Tweaked madpole frenzy behavior. Now when they sense blood in their tile, they enter a frenzied state for 10 rounds that gives them +10 Quickness and makes them prefer bleeding targets. They also go berserk for 5 rounds, per usual.
  • Temporary mutations gained from items or cooking are now displayed on the character sheet.
  • If you give a companion or other creature a book that trains a skill or increases an attribute, they now read it on their own.
  • The temperature of creatures and objects in stasis no longer adjusts toward the ambient temperature of their surroundings.
  • Inventory categories now stay collapsed after closing and reopening the inventory.
  • Decarbonizers now have their attacks interrupted if they are moved out of the tile they are firing from.
  • You can now start campfires on bridges.
  • High-powered magnets now only magnetize one item if applied to a stack.
  • Rusted creatures now have a -70 Quickness penalty.
  • Praetorian's cloaks can now be modded.
  • You can no longer name locations after your culture, for now.
  • Deactivated turrets no longer interrupt autoact.
  • The "attack" interaction now requests confirmation before attacking non-hostiles unless they are your target.
  • The Sacred Well now accepts more kinds of artifacts.
  • Items treated as artifacts because of item mods are more consistently techscannable rather than structural scannable.
  • When your items are unequipped due to body changes that aren't dismemberment (for example, due to equipping a two-faced helmet), the unequipped items now go to your inventory rather than dropping on the ground.
  • Various quest-related data disks are now marked as important.
  • When entering text into popup dialogs, the characters '&' and '^' are now handled properly.
  • Dynamic generation of indefinite articles now works correctly for the words "heiress" and "heirloom".
  • Fixed a bug that caused owned objects being taken from containers using the trade screen to disappear if you declined the confirmation prompt.
  • Fixed a bug that prevented decarbonizer beams from working.
  • Fixed a bug that caused inventory categories to stick around when empty.
  • Fixed a bug that cuased hologram bracelet decoys to not move.
  • Fixed a bug that caused dynamic villages to generate overlapped with their own outskirts.
  • Fixed a bug that caused empty ground tiles to appear in desert villages and ruins.
  • Fixed a bug that caused the hollow tree hideout to generate without ground tiles.

201.106/202.66

Released June 12, 2021.

  • You can now disassemble HE Missiles. The chance of recovering any given bit from dissassembly of a missile is very low, since multiple missiles are created per batch. (Note: This won't affect missiles already generated in saved games.)
  • Crocs are now good swimmers.
  • Phase shift grenades are now capable of shifting out-of-phase things to in-phase, in addition to their existing behavior of shifting in-phase things to out-of-phase. They continue to only shift the phase of things they are phase-interactive with.
  • Decarbonizers' molecular cannons can now be shut down by more conditions, such as being EMPed.
  • Decarbonizers can now fire through obstacles that missiles can normally pass through.
  • Added new dialogue for tinkers, gemcutters, and jewelers.
  • If you have the option to confirm before moving into dangerous liquids enabled, and autoact would take you into a pool of dangerous liquid, you are now asked via popup whether you wish to move there, and autoact is cancelled if you disconfirm.
  • Simplified the signoff for several merchants.
  • You can now eat gross food such as corpses without being famished if you have Mind over Body.
  • Tattoo guns are no longer EMP sensitive.
  • Ichor merchants and kippers now actually sell the neutron flux phials they occasionally spawn with.
  • Using a Schrodinger page on a village faction from a hidden village now reveals the location of that village.
  • Mechanical wings can now have the following item mods: feathered, reinforced, scaled, and wooly.
  • You can no longer sleep in a bed that you are out of phase with.
  • You can no longer tinker recoilers to preset locations. This doesn't apply to random-point recoilers.
  • Lowered the item tier of Ezra and Six Day Stilt recoilers.
  • Using metamorphic polygel to duplicate a severed body part with a cybernetic implant in it now properly duplicates the implant as well.
  • Biological clones no longer have their coloration altered by the tattoos of their original creatures.
  • Temporal fugue clones, evil twins, and shadow duplicates now inherit the tattoo descriptions of their original creatures.
  • Items carried by temporal fugue clones, or that are otherwise temporary in nature, can no longer be butchered or harvested.
  • If you complete the Earl of Omonporch quest by leveraging your high reputation, you can no longr convene the Council of Omonporch.
  • Glass bottle descriptions now include cooking ingredient info for the liquids they contain.
  • Important villagers no longer occasionally spawn as malformed dual-named uniques.
  • Extradimensional cultists no longer occasionally spawn as malformed dual-named uniques.
  • These cherubim now belong to the right faction for their species: bat, cat, equine, grazing, mushroom, pottery, root, swine, tree, and urchin.
  • The targets of quests to interact with an object are now points of interest even if they can be taken, though they cease being points of interest if taken.
  • Young ivory and lurking beth attacks now generate floating text instead of a popup.
  • Fixed a bug that caused young ivory and lurking beth to destroy themselves when attacking.
  • Reduced the intensity of visual effects produced by the the morphogenetic item mod.
  • The vestigial 'village robot' no longer spawns.
  • Simplified some basic color patterns.
  • Corrected Sparafucile's ASL.
  • Night-vision goggles no longer consume charge on the world map.
  • Fixed a bug that caused some effects, such as phasing, to last indefinitely on inanimate objects.
  • Fixed a bug that caused grenades and thrown weapons to be auto-equipped improperly.
  • Fixed a bug that caused the estimated weight of water for a trade to be inverted.
  • Fixed a bug that caused your turn to pass when cancelling a reload attempt of a cell-loaded weapon.
  • Fixed a bug that caused electrical discharges gained from cooking to count as free actions.
  • Fixed an issue causing the entire upper level of villages to fall to the ground below immediately upon entering the zone.
  • Fixed an issue causing dynamic encounters to sometimes be improperly overlapped with village outskirts, which caused a variety of issues in villages and dynamic encounters.
  • Fixed an issue causing some new-style popups to not properly respect key delay and repeat settings when keys were held down.
  • Fixed an issue that caused the hollow tree hideout in the flower fields to have encounters it shouldn't have.
  • Fixed an issue causing item duplication on return from [redacted].
  • Fixed a rare issue causing village build failures.
  • Fixed a rare exception.

201.105/202.65

Released June 4, 2021.

  • If you know Meditate, you automatically begin meditating when you rest for 10 or more rounds uninterrupted.
  • The effects of multiple items of serene visage on Meditate's cooldown now work properly.
  • Added a new UI option: "Show ability cooldown warnings as message log entries instead of popups". Defaults to no.
  • You can now choose to treat disarmed mines and bombs as scrap.
  • Carapaces are now sturdy and cannot be cleaved.
  • Evil twins and shadow duplicates no longer inherit the party leader of the original creature.
  • Being wet no longer produces a visual effect.
  • Bonuses to your cybernetics license tier granted by equipment no longer count toward your base tier for the purposes of upgrading your tier. (Note: This won't affect equipment already generated in saved games.) New language was added to becoming nooks to reflect this.
  • Clarified in the item mod description that sturdy items cannot crack.
  • Multiple sound effects playing at the same time are now better compressed into fewer effects.
  • Made some performance improvements to liquid-rich environments.
  • The estimated weight on the trade screen now includes the weight of the water that will be traded to pay for the transaction.
  • Extrinsic limbs can no longer be set as primary limbs
  • Fixed a bug that caused starting villages in the salt marsh and salt dunes to always be known for Butchery.
  • Fixed some bugs with hostility cessation when creatures changed allegiances.
  • Fixed ulnar stimulators remaining operational when switched off.
  • Fixed a bug that caused spontaneous combustion to only trigger outside of combat instead of during combat.
  • Fixed a bug that prevented newly sentient beings from being considered creatures in some contexts.
  • Fixed a bug that prevented psychic Ego absorption from working.
  • Fixed a bug that occasionally prevented deaths from being correctly attributed to psychic Ego absorption.
  • Fixed a bug that made creature names come up as blank in some circumstances.
  • Fixed a bug that caused UI sounds to always play at full volume.
  • Fixed a grammar error in trash rifling messages.
  • Fixed some cases where creatures' cultures were not mapped properly for naming purposes.
  • Fixed a bug that caused cloned sludges to share component liquids.
  • [modding] The Chance property in population tables now supports "n/m" format to express "n chance in m". If no denominator is specified, 100 is assumed, per the current usage.

201.104/202.64

Released May 28, 2021.

  • Added new descriptions for books and crocs.
  • Urchins now bleed ink.
  • Books are no longer breakable.
  • You now receive a popup when a non-trifling companion is sucked into a space-time vortex.
  • Dynamically-named mutants who start with the Two-Headed mutation, including you, now sometimes generate with a name for each head, such as Ishrutep/Emehiras or Famoroq/Famaar.
  • Tweaked the wording on the new companion engagement style options.
  • Tonic application no longer messages as if the entire stack of tonics had been applied.
  • Made some refinements and corrections to the iteraction between Shield Slam and Charge.
    • You now get a single Shield Slam per charge, not one per melee attack made.
    • Your Shield Slam no longer depends on any other attack made during the charge successfully hitting.
    • Shield Slamming at the end of a charge is now free of action cost rather than occasionally costing multiple additional turns.
  • A number of powered items -- including bioscanning bracelets, telemetric visors, and powered exoskeletons -- no longer consume charge on the world map. (Unless they have the nav mod, which does consumes charge.)
  • Techscanning now makes data disks show what they are for in the display name even if the player does not know Tinkering.
  • Takeable containers on the ground now respond to smart use.
  • Holographic shimscale mangrove trees and holographic dicalyptus trees no longer block movement. (This won't affect trees already generated in saved games.)
  • Severed body parts no longer inherit the colors of liquid coverings affecting the creature they were severed from.
  • Nacham's Ribbon and Vaam's Lens can now be powered via the biodynamic power plant implant or Electrical Generation. (This won't affect items already generated in saved games.)
  • Compacted bone walls are now referred to as "some compacted bone" in sentences, not "a compacted bone".
  • Made some improvements to pathfinding through friendly creatures.
  • Spontaneous Combustion on NPCs now matches its player behaivor and no longer triggers in non-combat situations.
  • You can no longer use the fill interaction to transubstantiate liquids from other dimensions.
  • Campfire remains in liquid pools that prevent them from being reignited no longer count as campfires for purposes of whether you can start a new one. (This won't affect campfire remains already generated in saved games.)
  • More types of objects now get in the way of making a campfire.
  • Turrets can no longer be deployed on stairs or open shafts.
  • Items that cannot be unequipped no longer message you about it when a process like breakage is trying to unequip them.
  • Fixed a typo in autoact interrupt messages caused by your companions fighting.
  • Fixed a bug where you could attempt taking all of your own inventory when equipping an item.
  • Fixed a bug that caused you to equip the item under your cursor when you pressed a category shortcut key.
  • Fixed a bug that caused item shortcut keys to not twiddle the item if the cursor was on a category.
  • Fixed a bug that occasionally made you spend a turn while prone instead of standing up.
  • Fixed a bug that made it impossible to talk to mayors of villages with complex signature liquids.
  • Fixed a bug when you used ganglionic teleprojector from the equipment menu that let you continue to navigate the equipment menu.
  • Fixed a bug that caused clones of creatures with proper names to also be treated as if they had proper names.
  • Fixed a bug that caused you to warp back to the zone you left if you were dominating a creature with a party leader in that zone.
  • Fixed a bug in the floating text that appeared when you were grabbed by a livid creeper.
  • Fixed a typo in the messaging for activated ability cooldown durations.
  • Fixed a bug that caused trailing commas to be included in some creatures' shortened names.
  • Fixed a bug with dynamic tiles on some objects, like tombstones.

201.103/202.63

Released May 21, 2021.

  • Added the ability to direct companions to engage with enemies aggressively or only engage defensively. When only engaging defensively, your companion will not look for hostile targets to attack on its own initiative, only attacking targets in reaction to aggression against itself or another party member.
  • If you and your companion both have Trash Divining, you now receive any secrets they discover by rifling through trash.
  • The Lacquered item mod can now be applied to a wider range of items with hard surfaces and not just rustable metal items.
  • Cloaks are now eligible for more item mods.
  • Hookahs can now have common item mods like painted and engraved.
  • Basic toolkits are now a bit more valuable.
  • Extradimensional robots no longer leave behind non-extradimensional scrap when killed.
  • Extradimensional glittermensch no longer drop non-extradimensional gemstones when damaged.
  • Robots no longer leave behind ashes when killed by fire and lasers.
  • The Love and Fear quest now has an additional step, more dialogue, and can now be completed after Kith and Kin.
  • Neelahind now has her new dialog if you return Kindrish.
  • Severed body parts now use shorter versions of the names of the creatures they were severed from..
  • You can now swap positions with neutral, immobile creatures that have become mobile due to uplifted status (e.g., a turret that's a village warden).
  • The AV and DV values of equipment are no longer averaged across multiple Floating Nearby slots.
  • If you autoexplore while you have the capacity to dig, you now dig through walls to get to new locations rather than striking a wall once then stopping.
  • Clarified that Wings gives 300 reputation with birds and winged mammals, not 400.
  • Primordial soup sludges catalyzed by brain brine now spit dilute brain brine rather than the pure stuff.
  • Messages about damage you've dealt now only ignore visibility if you are adjacent to what's being damaged.
  • The Cybernetics tab of the Equipment screen now displays body parts using simpler language (e.g., "Hands" instead of "Worn on Hands").
  • Improved generated text for "living as a nomad" snippet.
  • Tweaked the stats of umber frock.
  • Point-defense drones no longer consume charge when traveling on the world map.
  • Added more safeguards against members of the same party deciding they should kill each other.
  • Made companions joining party leaders in other zones more reliably immediate.
  • Made companions joining party leaders able to overcome Stuck and Overburdened effects.
  • Fixed a sequence break where you could asked your dynamic starting village about the Barathrumites after you started More Than a Willing Spirit.
  • Fixed a bug that let you encode the psionic bits of an esper's psyche onto your own multiple times if you repeatedly dealt killing damage with one action.
  • Fixed a bug that caused creatures to stand still when their next step would take them over a hostile plant.
  • Fixed a bug that caused the position of the cursor to become unclear if you modded an item on the Tinkering screen with the last mod in the list.
  • Fixed a bug that caused you to get equip failure messages when other creatures with complex equipment setups used temporal fugue.
  • Fixed a bug that made some mopango burrow through walls when they were not intended to.
  • Fixed a bug with gas-breathing mutations that caused their damage not to get attributed to the breather.
  • Fixed a bug that caused some items not to stack after they had been repaired.
  • Fixed a rare build error when a village was generated in a biome, such as slimy or tarry terrain.
  • Fixed a bug in village farm and garden placement.
  • Fixed a bug that caused hyperbiotic chairs owned by the Barathrumites to show up in Bethesda Susa.
  • Fixed a bug that caused hyperbiotic chairs owned by the Barathrumites to be treated as a different item type from other hyperbiotic chairs.
  • Fixed a bug that caused hyperbiotic chairs owned by the Barathrumites to not be automatically identified when you were promoted to Journeyfriend.
  • Fixed unwanted asterisks appearing in tomb mural text.
  • Fixed a typo in the Wings mutation description.
  • Fixed a color issue in some dynamic quest dialog.
  • Fixed color bleeding in the names of Templar phylacteries.
  • Fixed a bug in Ereshkigal's dialog.
  • Fixed a bug that caused two versions of the [redacted] secret to exist.
  • Fixed a bug that caused various text-based indicators to be flipped on followers.
  • Fixed a bug that caused Charge rendering to not respect flipped tiles.
  • Fixed a bug that caused flower fields creatures to spawn in Bey Lah.
  • Fixed a bug that caused some artifacts to retain their unidentified tile appearance after being identified.
  • Fixed a bug that caused [redacted] to be rendered inert when the player was blocked from entering.

201.102/202.62

Released May 14, 2021.

  • Added a new movement command: Move to Point of Interest (default mapping: backspace). The command prompts you with a list of points of interest that you've discovered on the local map, then it autowalks you to the one you choose.
  • Your companions' tiles now face the same direction as you do.
  • Akimbo and Decapitate are now toggleable.
  • Added better messaging when autoact is interrupted for reasons that may not be obvious, such as when one of your companion starts fighting something.
  • NPC evaluation of which items to equip now takes move speed bonuses and energy-supply-dependent stat bonuses into account.
  • Autoact is interrupted less frequently due to trifling companions such as burgeoned plants.
  • Autoact is now interrupted by returning to the beginning of a sphynx-salt-induced precognitive vision.
  • Mayor Haddas no longer generates as hated by pariahs or the Farmer's Guild.
  • Default attacks such as fists no longer show up as physical features.
  • Dynamically named items and extradimensional items are now marked as important by default.
  • Bridges are visible again.
  • Improved hostile creature AI to be better at advancing toward you when other creatures are in the way.
  • Implants that are unidentified but installed on your body now have their real names displayed in becoming nook terminals.
  • Attempting to create a campfire when there's already a campfire nearby now prompts you to move to the existing one if you aren't already next to it.
  • Otho no longer has precognitive visions of the [redacted].
  • Changed the tile and ASCII character color of oilskins to light black.
  • Items offered as quest rewards by Warden Indrix are now always identified.
  • Activating Stopsvalinn now works when it is equipped in a hand.
  • You now see combat messages you are involved in even if the other creature involved is invisible.
  • Liquid pools now conduct electricity.
  • Fixed a bug that caused some adverse tonic reactions to lock up the game.
  • Fixed creatures not being dragged when successfully hooked by Hook & Drag.
  • Fixed Time Dilation not activating.
  • Fixed some buggy behavior when using multiple sphynx salt tonics.
  • Fixed a bug that caused you to not get the reputation bonus with highly entropic beings from the Space-Time Vortex mutation.
  • Fixed a bug that caused liquid coverings to incorrectly flash color.
  • Fixed a bug that caused Zothom the Penitent, Doyoba, Dadogom, Gyamyo, and Yona to be treated as if they didn't have proper names.
  • Fixed some rogue punctuation in Barathrumite dialogue.
  • Fixed typo in Q Girl's dialog.
  • Fixed a persistent case of double-pariah naming.
  • Fixed a grammar error in the death messages of companions with pseudo-plural pronouns.
  • Fixed a bug that caused creatures to attempt to attack gas clouds they had been injured by.
  • Fixed a bug that generated error messages in some liquid behavior, mostly in Golgotha.
  • Fixed a bug that made some uniquely named recoilers have odd names.

201.99

Released May 7, 2021.

  • Added two new tracks for the [redacted].
  • Improved creatures AI for movement and use of activated abilities. As a result, Companions are now less prone to inexplicable states of inactivity.
  • When joining their party leader in a new zone, creatures now enter the zone closer to the party leader.
  • Your own fungal spores no longer interrupt automovement.
  • Compute power now improves the performance of ganglionic teleprojectors.
  • Compute power now improves the range of electromagnetic sensors.
  • Smart use now triggers interaction on unsealed liquid containers like vases.
  • The fill interaction no longer appears on liquid pools.
  • Renamed goatfolk savage to goatfolk bully.
  • Warden 1-FF no longer generates as being hated by pariahs or the Daughters of Exile.
  • Yla Haj no longer generates as being hated by the villagers of Ezra, the Consortium of Phyta, or pariahs.
  • The currently selected item in the trade UI now displays the name and weight for a single item and not the entire stack.
  • Barathrumites now more consistently use your current guild rank in conversation.
  • Clones of molting basilisks now behave more like normal molting basilisks.
  • If you talk to Otho in person before using the communications panel after completing More Than a Willing Spirit, the Grit Gate doors that should open for you now do.
  • Fixed a bug that let you trade over long distances using telepathy.
  • Fixed a bug that caused brain brine to fail to give mental defects.
  • Fixed a bug that caused items meant to grant telepathy fail to do so.
  • Fixed a bug causing non-crossfaded music to not play properly.
  • Fixed a bug that caused robots detected by an electromagnetic sensor implant to continue to be tracked after the implant was removed.
  • Fixed a bug that caused some uppercase 'E' letters to disappear from weirdified text.

202.59 'beta' branch

Released May 7, 2021.

  • We added new game modes.
    • Classic
      • This is the standard Qud experience with permadeath. Nothing has changed.
    • Roleplay
      • Checking pointing at settlements. When you die, you have the option to reload from the last checkpoint. Your checkpoint is automatically set whenever you enter or leave a settlement. You can also set your checkpoint manually while at a settlement by hitting Esc and then 'c'.
    • Wander
      • Checking pointing at settlements.
      • Your reputation with every faction starts at 0 (or higher), meaning most creatures start neutral to you. Aggressive creatures of neutral factions will still attack you.
      • You get no XP for kills.
      • You get more XP for discoveries, completing quests, and performing the water ritual. This amount scales with your level.
    • You can't change your game mode once you start a game.
    • You can now check your game mode, turn counter, and world seed in game by hitting Esc and selecting Game Info.
  • We reworded the debug options around disabling permadeath to make them clearer.

201.98/202.58

Released April 30, 2021.

  • Villagers now indicate direction when guiding you toward quest givers in the village.
  • Carapaces and quills now appear in creature descriptions as physical features.
  • True Kin who gain mutation points can now access mutation options in the character sheet.
  • Added new dialog to goatfolk.
  • Added a message for when you enter a holy place. This won't apply to existing saved games.
  • Newly sentient beings now properly offer to teach you to think like a child during the water ritual.
  • Individual animated artifacts are now always identified.
  • Grenades now detonate when damaged.
  • Force fields are now 100% resistant to heat, cold, and acid, and 50% resistant to electricity.
  • Stasis fields are now immune to damage.
  • Creatures now avoid activating Phasing if it's already active.
  • Creatures now use Phasing defensively.
  • Normality gas now damages highly entropic beings.
  • You can no longer ask the mopango about the repulsive device before speaking to Lebah about it.
  • Default [Scrap] objects no longer appear in the moango hideout.
  • For the Kith and Kin quest, you can no longer question Eskhind's sisters until you're deputized by Neelahind.
  • The death of clones and duplicates of NPCs critical to the Kith and Kin quest no longer forces the quest to fail.
  • Added a period to the end of fractus damage messages.
  • Improved the grammar in Berserk's remaining duration message.
  • Improved some grammar in the assessment after A Call to Arms.
  • When you [redacted], you are now more consistently treated according to your reputation.
  • The beginning of A Call to Arms now interrupts autoact.
  • Otho yelling for you now interrupts autoact.
  • Barathrumite repairs to Grit Gate after A Call to Arms now take place while you are traveling overland in addition to other forms of time passing.
  • When the Barathrumites repair destroyed doors and force projectors after A Call to Arms, they are now as accessible to the player as pre-existing versions would have been.
  • Fixed a bug that prevented things that were supposed to happen when a creature or item was destroyed from happening, which had an especial impact on the assessment after A Call to Arms.
  • Fixed a bug that prevented Barathrumite crops from being registered as such during A Call to Arms.
  • Fixed a bug that made the eastern force projector of Grit Gate fail to be disabled at the beginning of A Call to Arms when there is an attack from the east.
  • Fixed a bug that made Barathrumite repairs to Grit Gate after A Call to Arms repair a maximum of one thing each time you visited Grit Gate after enough time had passed for repairs instead of a minimum of one thing.
  • Fixed a bug that caused power to continue passing through broken portions of power grids.
  • Fixed a bug that granted the Starry Demise achievement when creatures other than the player were crushed under the weight of a thousand suns.
  • Fixed a bug that caused the Children of Mamon to request the wrong liquid while performing the water ritual.
  • Fixed a bug that caused dynamic factions with hyphens in their names to generate errors.
  • Fixed double punctuation in some melee combat messages.
  • Fixed the capitalization of names that start with a single character followed by a hyphen.
  • Fixed a bug that could occur under esoteric circumstances only known to be triggered by mods.
  • [modding] Legendary creature naming is now handled via Naming.xml.
  • [modding] Generation of gender names, person terms, immature person terms, formal address terms, offspring terms, sibling terms, and parent terms is now handled via name styles defined in Naming.xml, not via Genders.xml. Pronoun generation is still handled by Genders.xml.

201.97/202.57

Released April 23, 2021.

  • Slugs now below to the mollusk faction.
  • If you are unable to use Take All because of a nearby hostile creature, you now get a popup message.
  • Made sprinting and power skating work on the same sort of toggle mechanism, and made their effects more legible.
  • Your companions are now smarter about when they engage in combat.
  • Acquiring a mutation while dominating a creature no longer adds an entry to your chronology as if you acquired the mutation.
  • Added a death message for being bitten to death.
  • Naming creatures according to their culture, and naming items according to creatures' culture, now works more often.
  • Gamma moth mutation can grant MP to True Kin again.
  • Fixed a bug that caused the length of stacked copper wire to not be counted properly.
  • Fixed a bug that caused letters to occasionally disappear in creature names on the sidebar of the classic UI.
  • Fixed a bug that caused Sling and Run to apply to non-pistol weapons.
  • Fixed a bug that caused injuries suffered by creatures falling on something below them to be messaged as if the creature below had fallen.
  • Fixed a bug that caused your companions to tolerate being attacked by NPCs.
  • Fixed a bug that caused some creatures' hostility status to be ignored at closer distances than intended.
  • Fixed a bug that caused hologram bracelets to become disabled.
  • Fixed a typo in mural text.
  • Fixed a bug that prevented successfully pouring liquids on non-flying things while you were flying.
  • [modding] The general cultural naming patterns used in the game are now moddable via Naming.xml. (Most hero naming currently still runs via the tags in ObjectBlueprints.xml.)

201.89/202.49

Released April 16, 2021.

  • You can now talk to nests.
  • Holographic plants are no longer affected by defoliant.
  • Holograms can no longer be dismembered or decapitated.
  • Holograms can no longer be pushed around.
  • Baetyls are no longer vague about their requests for corpses.
  • Baboons are no longer frightened by blood-stained neck-rings unless you have them equipped.
  • Linear cannons can now be drum-loaded.
  • Clarified in Unstable Genome's description that you get one mutation per instance of Unstable Genome.
  • You can no longer use Menacing Stare on yourself unless you have two or more heads.
  • While digging, you no longer autoattack walls if they are considered owned by someone else.
  • Drum-loaded missile weapons that use multiple ammo per shot now round the increased ammo capacity to a multiple of the ammo used per shot. For example, drum-loaded carbines now hold 30 slugs and drum-loaded chainguns now hold 48 slugs.
  • You now can't use Proselytize in most of the same situations you can't talk to someone. For example, you can no longer proselytize someone who is asleep.
  • You can no longer pour liquids on flying creatures if you aren't flying.
  • You can no longer pour liquids on creatures that you aren't in phase with.
  • You can now see what's happening around you while resting.
  • Webs no longer "break", they just get destroyed.
  • The result of detonating a grenade by direct interaction now has your phase characteristics, the same as the result of throwing the grenade.
  • If defensive lunge results in hitting a wall, this no longer results in oddly repeated messages about it.
  • Making a campfire is no longer blocked by most things you could move through.
  • Yurl, Sixshrew, Asphodel, and the oddly-hued glowpad can now give directions.
  • The tinkering screen no longer case-sensitively sorts recipes beginning with capital letters to the start of the recipe list.
  • Pathfinding now avoids lava and acid more if you have equipment or inventory that may be affected by them, even if you are personally resistant to heat and acid, respectively.
  • Pathfinding now avoids the [redacted] in [redacted].
  • Elcatl no longer asks you to confirm harvesting it because of its importance.
  • Updated the game's copyright date.
  • Fixed a bug that caused creatures to frequently attack dreadroot.
  • Fixed a bug that caused Light Maniuplation charges not to be consumed if you used Lase but the beam was refracted or reflected.
  • Fixed a bug that caused the bonuses from Weathered to be retained indefinitely and to stack on top of each other when you gained the skill via a skillsoft implant.
  • Fixed a bug that caused liquids to pour through creatures and onto the ground without wetting them.
  • Fixed a bug that caused abilities and natural equipment from temporarily-granted mutations to remain after the mutation was gone.
  • Fixed a bug that caused buggy gray band visuals and spammed error messages when the visual effect of Time Dilation hit unexplored map tiles.
  • Fixed a bug that caused glowpad corpses to be colored red.
  • Fixed a bug that caused unidentified liquid containers to appear as cooking ingredients.
  • Fixed a bug when equipping or auto-equipping from outside your inventory where item stacks would be pulled into your inventory.
  • Fixed a bug that caused some prospective evaluations of saving throw chances to be processed as if the save were actually taking place.
  • Fixed a bug that made waveform worms' attacks visible offscreen.
  • Fixed a bug causing multiple elevator platforms to stack up in a single square in Bethesda Susa.
  • Fixed most zone generation issues where solid things would spawn on stairs.
  • [modding] Fixed the position of the mod visibility selector in the Workshop Uploader.
  • [modding] Fixed binary serialized mod types not using their own type code.
  • [modding] Fixed a bug that caused AddMutation(Mutation, Level) to not set levels above 1 correctly for some mutations.
  • [modding] ModifyAttackingSave and ModifyDefendingSave events now have a Source field that tracks an "originating" GameObject for the save, such as a weapon or cloud of gas. These objects aren't considered to have the role of "attacker" if one is relevant. A new event, ModifyOriginatingSave, is now called on such objects as part of saving throw resolution.
  • [modding] There is now a CanTrade event that is dispatched to both parties in a conversation and can be used to revise whether trading is possible in the conversation.
  • [modding] ConsoleChar now has a SetDetail(Color color) method.
  • [modding] We tuned mod compilation and loading.
    • Compilation now continues even if a mod fails.
    • Mods that failed to compile now display a failed status in the Mod Manager.
    • Clicking on a failed mod now displays a truncated list of its errors and copys them to the clipboard.
    • Failed mods are now temporarily disabled and do not load their data, such as XML data, sounds, and textures.
    • All mods now get their own assembly and Harmony instance.
    • The keys (ID, Title) in configuration files, such as manifest.json, workshop.json, etc, are no longer case-sensitive.
    • Mods with duplicate IDs are no longer loaded. If there are duplicates, the mod in the local mod directory has preferred loading status.
    • Mod-enabled state and approval hashes are now persisted to ModSettings.json instead of separate modcheck-{ID}.json files, which could fail to write.

201.88/202.48

Released April 9, 2021.

  • When furniture with integrated power transmission systems becomes animated, the resulting newly sentient being no longer breaks every time it moves.
  • You can no longer do the following while confused: perform interactions related to note taking, mark things important or unimportant, or mod items with tinkering.
  • Auto-disassemble no longer attempts to disassemble artifacts owned by others.
  • Take All is now handled as an ongoing process via autoact, meaning it takes one item or stack at a time and can be interrupted by hostile creatures or damage.
  • Removed the gender restrictions on True Kin.
  • Gave chitinous puma and slumberling weapon skills appropriate for their claws.
  • Antelope cherubim now belong to the antelopes faction.
  • Nanopneumatic jackhammers are now tinkerable and disassemblable.
  • Some missile weapons now have their ammo counts colored in the console UI sidebar.
  • If, while wielding a turbow that is powered and has an arrow loaded, you use the reload command and select an arrow from inventory to reload with, you are no longer asked afterward about loading the turbow's energy cell socket.
  • Upgraded the appearance of liquid splashes.
  • Fixed a bug that caused Burrowing Claws to keep pathfinding through walls and continue to grant the Dig ability after you toggled it off.
  • You now pathfind through walls when you have a pickaxe or nanopneumatic jackhammer equipped.
  • You no longer pathfind through walls that are owned by others.
  • Changed the display text on the Wait keybind to "Wait / Pat at flames".
  • Long Blades stances are no longer visible on sleeping creatures.
  • Clarified in the Spread Klanq quest text that the faction members you puff on must be sentient.
  • Normalized Euclid's gender and pronouns.
  • Fixed a bug that caused smart use to not work on chests and bookshelves.
  • Fixed a bug that caused the permanent attribute bonuses from Triple-Jointed, Double-Muscled, and Two-Hearted to be treated as temporary under certain circumstances.
  • Fixed a bug that caused it to be possible for creatures with Wings to be flying and sitting at the same time.
  • Fixed a bug that caused you to keep your Long Blade stances when you acquired the Lond Blades skill via a skillsoft implanted that you later uninstalled.
  • Fixed a bug that caused some legendary glow-wights to generate extra copies of their entourages after you saved and loaded. This may happen one last time in existing saves.
  • Fixed a bug that caused options to occasionally get unintentionally cleared during a data hotload.
  • Fixed [redacted] as it appears in On the Origins and Nature of the Dark Calculus.

201.85/202.45

Released April 2, 2021.

  • Added a new tile for mechanical wings.
  • Aquatic creatures now dream in blub-ridden language.
  • Dirt paths, salt paths, and dirt roads are now more varied in their appearance.
  • Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.
  • Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.
  • Added a death message for being pricked to death by fracti.
  • Schrodinger pages now warn before use if they are in a container owned by somebody else.
  • Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.
  • Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".
  • Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.
  • Visible bombs are now highlighted in the alt overlay in red.
  • Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.
  • Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.
  • Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.
  • Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.
  • Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.
  • Fixed a bug that caused key bindings to display improperly.
  • Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.
  • Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.
  • Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.
  • Fixed a bug that made Hook and Drag not work.
  • Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.
  • Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.
  • [modding] Conversations support some new attributes.
    • SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
    • SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
    • AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
    • SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
    • ToggleBooleanState="name" toggles the global boolean state labeled 'name'
    • IfTestState="test" makes the conversation element conditional on a test of game state (see
  • [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.

201.81/202.40

Released March 26, 201.

  • You can now disassemble unidentified artifacts.
  • Willpower now affects the recharge rate of Light Manipulation.
  • The dispersion rate of gases is now somewhat higher.
  • Rocket skates no longer burn oil on the world map.
  • You can now clean items using liquids from sources in the same tile as you or in an adjacent tile.
  • When using the "clean" interaction, you now see the locations of possible cleaning liquids in your inventory and around your person.
  • You can now use liquid inside an item to clean the item.
  • You can no longer perform the water ritual with duplicates of creatures created by shade oil, gelatinous prisms, and gelatinous antiprisms.
  • Cloned items no longer inherit the notes of the original.
  • Autoact and other hostility-checking functionality is now better at ignoring hostile aquatic creatures that cannot reach you.
  • Creatures are now better at problem solving to extinguish themselves when they're on fire.
  • Thick Fur now appears in creatures' descriptions as a physical feature rather than a separate descriptive sentence.
  • It is now possible for players who have intrinsic AV to have that AV reduced by Cleave.
  • The [redacted] masks can no longer be replicated with metamorphic polygel.
  • Made some pain-related messaging inaccessible to you if you cannot feel pain.
  • Added variant death messaging for dying of illusory damage.
  • Made recharge interactions prefer to use capital R as their hotkey.
  • Creatures that are shielded from mental attacks no longer get nosebleeds from Sunder Mind.
  • Creatures that don't bleed or breathe no longer get nosebleeds, though they still hemorrhage.
  • When penetrating radar illuminates objects that block it, those objects now flash red.
  • Cooking now works harder to give you a sensible option for the source of a given cooking liquid. For instances, it'll prefer to use the acid in a canteen vs. the acid in a lead-acid cell.
  • Improved the appearance of some ground, liquid, fence, and tent tiles when using night vision or penetrating radar. These tiles may look odd in current saved games.
  • Removed color-coding as good or bad from some messages that are unsurprising or inconsequential or ambiguous as to whether they are good or bad.
  • Painted and engraved village walls should look a bit nicer.
  • Made the descriptions of several save bonuses more readable.
  • Armor with to-hit bonuses or penalties no longer applies these when equipped as weapons or thrown weapons.
  • Evil twins are now more reliably hostile.
  • Fixed a bug that caused a certain phase spider to free itself from its cryotube.
  • Fixed a bug that prevented any screen updates while you were asleep.
  • Fixed a bug that caused night vision to not work and Clairvoyance to mostly not work.
  • Fixed a bug that caused sleep, EMP, and cracked status effects to not wear off.
  • Fixed a bug that caused the "disassemble" and "disassemble all" interactions to sometimes swap hotkeys.
  • Fixed a bug that caused slumberlings to able to move and attack while asleep.
  • Fixed a bug that caused organic creatures to be subject to techscanning rather than bioscanning when they had artifacts equipped.
  • Fixed a bug that caused you you to become momentarily overburdened when you ranked up Double-Muscled.
  • Fixed an exception when creatures overdosed on sphynx salt tonics.
  • Fixed a bug that caused the effects of padded helmets to continue to apply after they were removed.
  • Fixed a bug that caused some items in your starting inventory to fail to stack until interacted with.
  • Fixed a bug that caused rubbergum tonics to give +5 to saves vs. bleeding instead of a -5.
  • Fixed a bug that let you use telepathy on the Grit Gate communications panel.
  • Fixed a bug where spiral borer would place a single up staircase one level before it stopped boring.
  • Fixed a graphical bug with the center-south tile in large liquid pools.
  • Fixed a bug that caused Evil Twins, and occasionally other hostile creatures, show up as green in the alt display.
  • Fixed a bug that caused some inappropriate colors to show up while using night vision or penetrating radar.
  • Fixed a bug that caused some liquids and color-changing objects to retain their natural color under night vision and penetrating radar.
  • Fixed a bug that allowed Hook and Drag to sometimes continue to restrain a target from far away.
  • Fixed a bug that caused unidentified injectors to be known as *med.
  • Fixed a bug that caused hired guards, psychic thralls, and domesticants to not follow their leader.
  • Fixed a bug that prevented precinct navigators from granting their bonus to encounter ruins outside of ruins terrain.
  • Fixed a bug that allowed Schrodinger pages from temporal fugue clones to be used.
  • Fixed a bug that made persistent duplication of some items possible via evil twins.
  • Fixed a bug that made Phinae Hoshaiah spawn with only one overloaded laser pistol rather than two.
  • Fixed a bug that would sometimes make geomagnetic disks thrown by NPCs fail to activate.
  • Fixed a bug that caused Pax Klanq to request you puff in Joppa when it lay in ruins.
  • Fixed a bug that prevented kills caused by the damage from freezing and flaming mods from being attributed to the attacker.
  • Fixed a bug that made pouring cloning draught not work for cloning purposes.
  • [debug] The testhero wish now adds the creature to the action queue if they have a brain.
  • [modding] There is now a method UpdateStatShifts() on the Armor part that can be used to resynchronize armor's effects on stats after any updates made while it is worn. CarryBonus on Armor also now updates the armor's wearer immediately upon being changed.

201.77/202.36

Released March 19, 2021.

  • Magazine-loaded heavy weapons can now be drum-loaded.
  • Force fields, stasis fields, and normality fields can no longer be frozen.
  • You no longer get to confirm whether you want to jump down a deep shaft while you are confused.
  • You no longer get to confirm whether you want to move into a dangerous liquid pool while you are confused.
  • When you aim and fire a missile weapon directly at a creature, your target is now set to that creature.
  • When you aim and fire a missile weapon directly at a non-creature object, your target is now set to that object if you have no current target.
  • Suppressive Fire no longer stops teleportation or externally-forced movement.
  • Suppressive Fire no longer bothers applying to immobile creatures.
  • Digging tools now only bestow the Dig activated ability when they're equipped in the right slots.
  • The "Wait a number of turns" command now defaults to either the highest current cooldown of your activated abilities or the last number of turns you manually entered to wait, whichever is higher.
  • Carnivorous creatures are no longer able to eat the severed limbs of plant creatures without getting sick.
  • Defensive Swipe can no longer push liquids and gases.
  • Taking 0 damage no longer interrupts autoact.
  • When an NPC is attacked for 0 damage, their friends now ignore the threat like they do.
  • The Recharge activated ability can now recharge items at any depth in your inventory (for example, energy cells slotted in weapons or stored in chests).
  • You can now recharge a rechargeable energy cell that's slotted in an artifact by interacting with the artifact, provided you know how to recharge.
  • You can now fill a liquid-fueled energy cell that's slotted in an artifact by interacting with the artifact.
  • Partially recharging an artifact now has a sound effect, a quieter version of the capacitor whine.
  • The Fill interaction is now usable on liquid containers even when the container is full.
  • When modding a stack of items using the "mod with tinkering" interaction, the other items in the stack are now visible on the Tinkering screen.
  • Force Bubble, Force Wall, force bracelets, force projectors, and Stopsvalinn now produce fields with the same phase characteristics as their source or their source's user.
  • Waveform worms can no longer use Waveform on the world map.
  • Creatures that fall down deep shafts can no longer rejoin their party leaders until the party leader enters the zone they're in.
  • Fixed a bug where forced movement while you were stuck would make a check as if you yourself were trying to break free.
  • Being stuck now gives resistance to forced movement.
  • Teleporting or otherwise moving away a creature that's grabbing you now breaks the grab.
  • Creatures made of liquid, gas, or energy can no longer become stuck.
  • Destroying or moving a web you are stuck in now releases you.
  • Generalized some language in skulk tonic messaging.
  • Fixed a bug that caused "mark as important" and "mark as unimportant" to not work.
  • Fixed a bug that caused your level to appear as "True" your the character sheet.
  • Fixed a bug that broke sultan history text generation and produced nonsense like 'cliff cliff'.
  • Fixed a bug that broke the autocollection of liquids.
  • Fixed a bug that occasionally caused your inventory or chest inventories to bug out on opening.
  • Fixed a bug that caused some items to never become wet when dropped in liquid, which meant dropping them in liquid did not extinguish them when they were on fire.
  • Fixed a bug that sometimes caused creatures, including the player, to be unable to pathfind through gases they were immune to.
  • Fixed a bug that caused some pathfinding creatures to avoid other hostiles based on how dangerous they were to those hostiles instead of vice versa.
  • Fixed a bug that caused swimming-depth liquid pools not to be avoided while pathfinding.
  • Fixed some bugs in creature pathfinding between zones.
  • Fixed a bug that prevented Suppressive Fire from taking effect.
  • Fixed a bug that deprived slumberlings of their claws and made them unable to attack.
  • Fixed a bug that caused clones of you spawned while you were under the effect of Eater's flesh to have permanent Quickness penalties.
  • Fixed a bug that made it possible to learn how to craft an artifact via Psychometry and have that artifact remained unidentified.
  • Fixed a bug that caused light sources to occasionally override night vision, depending on the order items were equipped.
  • Fixed some hotkey collisions in the new interactions.
  • Fixed a bug that caused the nearby campfire indicator to float away.
  • Fixed a bug that made the "load" interaction on magazine-loaded missile weapons not work unless they were equipped.
  • Fixed the placement of the classic UI 'look' interface actions when they appeared on the right side of the screen.
  • Fixed the coloration of the right angle brackets in the keybind indicators on the Manage Abilities screen.
  • Fixed some cases where the hotkey for an interaction was highlighted on an insignificant word.
  • [debug] The "Show debug information on object and system internals" option now adds an action to the classic UI 'look' interface that displays the navigation weight of the square you're looking at.

201.74/202.33

Released March 12, 2021.

  • We changed how robots and mutations interact.
    • Robots now have modules rather than mutations.
    • Robots no longer receive mutation points nor do they rapidly mutate.
    • Robots can no longer buy mutations.
  • You can now mark items in your inventory as important.
    • You no longer automatically butcher, harvest, or disassemble important items.
    • You're now asked for confirmation before manually butchering, harvesting, or disassembling important items.
    • You're now asked for confirmation before applying important tonics.
    • Important tonics and applicators now have a low priority for apply being their default interaction.
    • While cooking, the "Preserve your fresh foods" option ignores important items and "Preserve your exotic foods" asks for confirmation on important items.
    • While trading, you're asked for confirmation when you select important items, and important items are ignored when you select all.
    • Quest items are important by default.
  • If you have Disassemble, you can now choose to treat a type of item as scrap. If you do, it'll be considered scrap for the purposes of autoget and autodisassemble.
  • Disassembling items things now puts a message in the message log.
  • Auto-disassemble during autoexplore now directly disassembles items in the environment rather than needing autoget to pick them up first.
  • You now autoget zero-weight artifacts if "Auto-pickup artifacts" is off but "Auto-pickup 0 weight items" is on.
  • Electrical charge consumption now prefers to draw per-turn charge first. For example, when using a jacked phase cannon with a biodynamic power plant, firing now draws the 5000 charge from the biodynamic power plant before consuming charge from the phase cannon's energy cell.
  • Stasis is now a status effect.
  • Force modulators now make you immune to stasis.
  • The lair of Oboroquru is now a holy place to apes.
  • Compute power now reduces the ammo regeneration time for blood-gradient hand vacuums.
  • Sparking baetyl demands and rewards are now less subject to manipulation via Precognition.
  • Special items for village quests are now worth more than normal items of their type.
  • Special items for village quests are no longer categorized as Quest Items once you have completed the quest.
  • Your game score is now calculated using each item in a stack rather than treating the stack as a single item.
  • Preserved cooking ingredients and empty injectors are no longer factored into your game score.
  • When you're cleaved the message log now indicates what part of you was cleaved.
  • Strip flies now have the Wings module.
  • You no longer attack yourself while swooping.
  • Defensive Swipe now respects phase and flight.
  • Applying a tonic to another creature else now takes a turn.
  • Dying by cooling into a block of shale when you're a magmatic sludge now results in a proper death message.
  • Unctuous sludges now properly have unctuous pseudopods.
  • Holograms now have their status revealed by techscanning rather than bioscanning or structural scanning.
  • Holographic ivory and holographic beth are now excluded from consideration as hostiles -- like young ivory and lurking beth -- and are no longer inaccurately considered organic.
  • Convalessence pools now only heals living things.
  • Hypertractors, normality gas pumps, defoliant pumps, and fungicide pumps no longer put 0-damage hit messages in the message log. Hypertractors still message about their effect taking place.
  • Move-into-liquid confirmations are no longer requested during autoact.
  • Immobile creatures now fall through space-time vortices rather than climbing through them.
  • Decarbonizers' decarbonizer module no longer appears with a blank name in the character sheet.
  • The repair, add notes, remove notes, load ammo, unload ammo, and desecrate interactions now have hotkeys.
  • Tweaked the blaze injector item and effect descriptions.
  • Improved the grammar of generated text around items with qualifiers in their names.
  • Fixed a bug that doubled the action cost of modding items when you had them equipped.
  • Fixed a bug that occasionally caused exceptions when creatures with luminous fungal infections temporally fugued.
  • Fixed an exception when tarry sludges spit.
  • Fixed a bug that caused creatures at the Six Day Stilt to shop when they shouldn't and to not shop when they should.
  • Fixed some bugs that caused gaslight weapons to lose proper names and some relic enhancements when they were activated or deactivated.
  • Fixed a bug that caused gentling masks and cones to corrupt the faction alignments of dynamically generated villagers.
  • Fixed a bug where failing to drag an opponent using a latching weapon did not take a turn.
  • Fixed a bug that caused stasis field to fail to put things in stasis.
  • Fixed a bug that caused your companions to hit your when you were in the same tile as a creature they were attacking.
  • Fixed a bug when you tried to disassemble an owned item where the owners would get mad but the disassembly would fail to happen.
  • Fixed a bug that caused physical clones to get permanent versions of mutations their parent organism had granted by relics or cooking.
  • Fixed a bug that caused lava not to heat up containers carried in your inventory.
  • Fixed a bug allowed you to preserve exotic foods dropped from temporary creatures.
  • Fixed a bug with the Brightness & Contrast sliders in the classic options menu when you assigned a value below 0.
  • Fixed a bug that caused some damage messages to be visible when the target wasn't visible.
  • Fixed a bug that caused blaze injectors to increase cold resistance instead of decreasing it.
  • Fixed a bug that caused the classic UI sidebar to handle some target names poorly, especially ones with complex color patterns.
  • Fixed a bug that caused item qualifiers like '[implant]' or 'illuminated' to show up twice in the names of village quest items.
  • Fixed some extra spaces and incorrect a/an cases in village quest text.
  • Fixed a bug with the conjugation of 'catch'.
  • Fixed a typo in the glotrot tomb inscription.
  • Fixed a bug that made electrical arcs and some other visual effects sometimes display strange floating Unicode characters instead of the desired effect.

201.73/202.32

Released March 5, 2021.

  • Tweaked the layout of the Tinkering screen.
  • Improved the display of very large numbers of bits on the Tinkering screen.
  • Removed some extraneous information from the display names and descriptions shown for tinkering blueprints.
  • Cherubim you find out in the wild now belong to the faction of the creatures they are modelled after.
  • Electromagnetic sensors now detect mechanical cherubim.
  • Jump now respects phase and other physical interactivity conditions to determine what you can jump through and into.
  • You can no longer jump through or into closed doors.
  • Juke now respects phase and flight.
  • Juke can no longer move holograms or creatures that are rooted in place.
  • Disabling the "Color player's @ based on HP level" option no longer stops mutations from changing your @ color.
  • Reputation gains and losses with hidden factions are no longer displayed.
  • Fork-horned helm now displays its melee performance characteristics in its display name and description.
  • Horns and fork-horned helms now indicate their bleeding damage in their descriptions.
  • The "collect liquid" action now requests confirmation if collecting more than 128 drams of liquid.
  • Klanq now gives you more puff attempts if the infection didn't take on the limb you chose.
  • Ultra Fire now correctly applies Suppressing Fire and Flattening Fire.
  • Made some improvements to how reloading chooses which missile weapons to reload with in complex equipment setups.
  • Reloading no longer reloads missile weapons that aren't equipped in your missile slots.
  • Fixed some bugs that made missile weapons fail to fire and equip to inconsistent slots when magnetized.
  • Sewage eels no longer trip you if they are not hostile to you.
  • Liquid cooking effects are no longer described on objects other than purpose-specific liquid containers and pools of liquid.
  • Changed Berate's description to indicate that the Quickness penalty of Shamed is percentage-based.
  • Added Shamed's to-hit penalty to its description.
  • Extradimensional psychic hunters no longer spawn as broken, double-legendary creatures.
  • Improved creature AI for getting away from objects that are setting them on fire.
  • The "Show debug information on object and system internals" option now adds a "show internals" interaction to objects rather than appending the info to their descriptions.
  • Decarbonizer beams no longer cause excessive zone builds.
  • The smart use action on enterable furniture is now interact, not enter.
  • The enter action on enterable furniture now has a higher priority for being the default interaction.
  • Liquid collection now prefers not to collect into items that produce the liquid being collected.
  • Relic-granted mutations and skill enhancements are now only granted if the relic is equipped as designed.
  • Fixed the color pattern on the frowning moon mask.
  • Fixed a bug that caused NPCs to occasionally lose their base hit points when they leveled up.
  • Fixed a bug that caused some cherubim to appear as weird artifacts.
  • Fixed a bug in missile weapons' PV values.
  • Fixed a bug that caused mental mutations gained from cooking effects to not count toward [redacted].
  • Fixed a bug that caused the overburdened status effect to occasionally fail to apply or be removed.
  • Fixed a bug that occasionally caused missile firing sounds and "Your shot goes wild!" messages to trigger even if the weapon was out of ammo.
  • Fixed a bug that prevented the schematics for lead slugs and shotgun shells from being learned via Psychometry.
  • Fixed a bug that caused creatures to stand in acid indefinitely rather than move through it.
  • Fixed a bug that prevented flight from letting you fly over ground obstacles in some circumstances.
  • Fixed a bug that prevented death sounds generated by creatures being killed by Juke + Pointed Circle from being audible.
  • Fixed a bug that occasionally caused a crash when you interacted with a tile containing multiple liquid containers.
  • Fixed a bug that caused examining certain relics to produce incorrect messages.
  • Fixed a bug that made the performance characteristics of fork-horned helms fail to persist across save/load.
  • Fixed a bug that prevented gelatinous frustrums from wandering while they have a creature engulfed.
  • [modding] Mods' Steam Workshop names no longer dictate their internal IDs and thus won't prevent approval if they contain invalid characters.
  • [modding] Genotypes now have an IsTrueKin flag, separate from IsMutant. GameObject.IsTrueKin() now looks for this flag being true on the creature's property-defined genotype, with creatures with no genotype presumed to not be true kin. GameObject.IsMutant() now looks for IsMutant being true on the creature's property-defined genotype, with creature with no genotype presumed to be mutants.

201.71/202.30

Released February 26, 2021.

  • Renamed miasmatic ash to osseous ash.
  • Added a new gas type: miasma.
  • Black ooze now vaporizes into miasma.
  • Green goo now vaporize into poison gas.
  • Brain brine now vaporizes (at very high temperatures) into confusion gas.
  • When your Toughness changes while you are wounded, your HP now maintains the same proportion to your max HP.
  • NPCs are now more urgent about extinguishing themselves when on fire.
  • Grenades no longer display their thrown weapon penetration and damage stats.
  • Ubernostrum tonics now properly cure both major and minor biological debuffs.
  • Hyperbiotic beds and regeneration tanks now cure minor biological debuffs.
  • The Broken status effect no longer applies to things that cannot reasonably break.
  • Penetrating radar no longer recolors your non-radar field of vision.
  • Ice humors now correctly lower your temperature on hit instead of raising it.
  • BaseSludges no longer appear in dynamic encounters.
  • Made the description of long blades' critical hit effect more accurate.
  • Passing by a walkway no longer generates a message in the message log.
  • Creatures and plants expected to inhabit water are no longer subject to the flashing blue visual effect for 'wet'.
  • Sheba Hagadias's name appears correctly now when she spawns as a miner.
  • The message from autodrink now tells you the source of the water you drank.
  • When consuming liquids from a nonspecific source, as with autodrink for example, you will now prefer to drink from renewable sources
  • Fixed a bug that prevented NPCs from wandering around the Six Day Stilt.
  • Fixed a bug that prevented Clairvoyance from seeing through vantabud and blood darkness when you had direct line of sight to the area.
  • Fixed a typo in the description of Psionic Migraines.
  • Fixed some capitalization inconsistency with 'Sightless Way'.
  • [beta] Fixed a bug that caused Sheba Hagadias to always spawn as a breathbeard.

201.70/202.29

Released February 19, 2021.

  • Added all new tiles for melee weapons, over 50 in total.
  • Added basic mouse support to field placement for force wall, force projectors, and portable walls.
  • The activated abilities menu now supports page up and page down.
  • You no longer attack yourself if you slip while charging, but you are sent careening in a random direction and may charge a different target than intended.
  • NPCs no longer charge when there's a wall or non-hostile creature between them and their target.
  • NPCs are now less willing to charge through hazards between them and their target, especially where hazards are in the tile they would wind up in.
  • Critical hits are now noted in the message log.
  • Reworked and rephrased the critical hit bonus from the masterwork item mod and the Weak Spotter skill.
  • Trees that are rooted in place can no longer be knocked prone.
  • Disassemble is now only the default interaction for scrap and empty injectors.
  • Reordered the pour options: the first option is now to pour into another container and the third option is now to pour on yourself.
  • The lighting status of torches no longer appear in the short versions of their display names.
  • Drastically reduced the chance to spawn vantabuds and vantablooms with high-level Burgeoning.
  • Made reload messaging with a single projectile have better grammar.
  • Made pulse field magnet's Pulse cooldown 5x as long.
  • Made the description of the Sturdy item mod clearer.
  • Sturdy objects now have their hit points increased by 25%.
  • Inanimate objects that are reduced to 25% of their hit points now become broken if they are not sturdy.
  • Clarified in the description of Strapping Shoulders that it only affects heavy weapons.
  • Village colonists can now properly engage in dialog.
  • Removed some unnecessary error condition reports from sultan relics.
  • Fixed a bug that made NPCs sometimes wind up inside walls when teleporting.
  • Fixed a bug preventing some goatfolk shamans from having the mutations appropriate to their epithets.
  • Fixed a bug that disabled long blades' critical bonus.
  • Fixed a bug that made strength-based penetration on arrows from compound bows and turbows not work properly.
  • Fixed a bug that caused some equipment effects to persist after the equipment was unequipped.
  • Fixed a bug that caused the village intro message to display multiple times at the start of the game if you spawned on top of aloe fugues.
  • Fixed a bug that caused a slight misreporting of bits received in large Disassemble All batches.
  • Fixed a bug with pack-spawning creatures (like segmented mirthworm) when they were generated as hired guard, psychic thralls, or domesticants: their packs would not be properly affiliated with them.
  • Fixed a bug that caused extradimensional psychic hunters to often fail to materialize.
  • Fixed some cases where the energy pulses from blast cannons could become interactable objects.
  • Fixed a bug that broke an intervention to prevent young ivories and lurking beths from stacking.
  • Fixed a zone generation error in the banana grove worldmap tile directly above the Spindle.
  • Fixed an unintentionally incongruous mismatch between the historical record and tomb inscriptions for certain historical events.
  • Fixed a bug that added extra caste descriptions to the ornately filigreed walls in the Tomb of the Eaters crypts.
  • Fixed verb conjugation in the description of phylactery squire.
  • [debug] Added a new wish, "allskills", that gives you every skill.

201.69/202.28

Released February 12, 2021.

  • Gave agolflies wings.
  • Euclid now wanders around Barathrum's study but no longer attacks the mushrooms there.
  • Dynamic quests that instruct you to find a location 3-7 parasangs in a direction from a landmark no longer use underground landmarks.
  • Yuckwheat is no longer destroyed when harvested.
  • Quartziferous mirrors now refract light.
  • The following actions now have energy costs and exit menu interfaces: eating, drinking, and opening & closing doors you aren't moving through.
  • We moved some Autoget options around.
    • Moved "Maximum auto-move squares/sec and auto-attack actions/sec" from Autoget to Automation.
    • Moved "Ignore enemies less than <difficulty>" from Autoget to Automation.
    • Moved "Ignore enemies farther away than <tile number>" from Autoget to Automation.
    • Moved "Take corpses when using Tab to take all" from Autoget to User Interface.
  • Removed Q Girl's plastifer jerkin.
  • Jump no longer snaps to your current target.
  • Items that use a particular liquid can now be set to autocollect that liquid when they're empty.
  • Ogre ape pelts are no longer considered food.
  • Arch dervishes no longer spawn with weak psionic weapons.
  • Creatures on walls can be looked at again.
  • Mines are now triggered only by creatures hostile to the minelayer.
  • Mines now function as hidden in pathfinding only to creatures hostile to the minelayer.
  • Creatures now do at least a little work to avoid mines they can detect, even if they aren't a threat.
  • Spray bottles can no longer be used to spray themselves.
  • Most objects in your tile or adjacent tiles now have an "attack" action available from the interaction menu, enabling you to be more specific in your attacks when there are multiple targets.
  • NPCs no longer irrationally prefer armor that is a light source over armor that is not.
  • You are no longer asked to spread Pax Klanq in Joppa in games where you did not start in Joppa.
  • Hitting escape when asked for a target for Spray-a-Brain or nano-neuro animator no longer generates an error.
  • Temporary and existence-support objects are now never animatable; the same is true of objects whose phase of matter is something other than solid.
  • Hoarshrooms sprouted from luminous fungal infections no longer bond to body parts they are equipped in once they are separated from the body part they initially sprout on.
  • Multiple applications of hulk honey, when not causing overdose, now refresh the duration of the effect rather than stacking.
  • Lunge now respects phase and flight with regard to whether objects between you and your target obstruct you.
  • Tattooed detail color no longer persists across player characters and save games.
  • You no longer receive popups when other creatures' irritable genomes act up.
  • Removed the blank Garden of Geth tile from the worldmap.
  • Fixed a bug that made pools of water strangely resistant to being evaporated once somebody walked through them. This change may introduce new liquid temperature behavior, some of which is unintended.
  • Fixed a bug that caused the Reputation screen to display the text for a faction hating you when they merely just dislike you.
  • Fixed a bug that caused freshly animated objects not to become active until odd conditions were met.
  • Fixed an exception when blast cannons were disarmed, e.g. from leering stalkers.
  • Fixed some bugs with the interaction between snap-to-hostile-target behavior and wall-dwelling creatures in corners.
  • Fixed the tile color of zetachrome warhammer.
  • Fixed elastyne skin suit appearing in certain encounter tables twice.
  • [modding] Several messages pertaining to curable fungal infections now emit & conjugate properly for NPCs.

201.68/202.27

Released February 5, 2021.

  • Cans of Spray-a-Brain and nano-neuro animators now let you animate more types of inanimate objects (anything with the animatable tag) instead of just walls, doors, and tables.
  • Added more variety to relic names.
  • Added makers' marks to item names.
  • Added new descriptions for the following objects: sacred well, marble dais, and fungal spores.
  • Changed the cleated mod name to "fitted with cleats".
  • Changed the name of exit teleporter to "stairwell teleporter".
  • Fixed some issues with The Earl of Omonporch quest.
    • The Council is no longer convened if you don't have the required reputation with four factions.
    • The delegates that show up now better match the factions they're supposed to represent.
    • Faction delegates now disperse once you complete the quest.
  • The Spiked item mod can now be applied to gauntlets.
  • The old item "spiked gauntlets" is now a pair of steel gauntlets with the Spiked mod added. Spiked gauntlets already generated in existing saved games are unaffected.
  • You no longer get messages about nosebleed for creatures you can't see.
  • Dynamic villages no longer have the chance to teach you the intro power of a skill rather than the skill itself that was advertised.
  • Witchwood bark now gives some clue as to its eat effect in its description.
  • Added a death message for dying via Syphon Vim.
  • Added some more missing death messages.
  • Ongoing damage from poison and Syphon Vim no longer sets your target.
  • Autoact is now interrupted when an enemy initiates Syphon Vim on you on a visible or audible.
  • You can now cancel the life drain effect of Syphon Vim via the interaction menu on its target, including at a distance via look + interact.
  • Dynamic quest items names no longer include qualifiers like [empty].
  • Refined some of the edge case uses of domination.
  • Fixed a bug with biological clones inheriting their progenitor's cybernetic implants.
  • Fixed a bug that made some cybernetic implantees immortal.
  • Fixed a bug that caused Albino's regeneration penalty to be applied while inside rather than outside.
  • Fixed an exception when there was no space for air wells and solar stills to deploy their catch basins.
  • Fixed the cone picker occasionally being unresponsive to keyboard input.
  • Fixed a bug with cone-shaped breath weapons.
  • Fixed an exception when using very high level breath weapons.
  • Fixed a bug that caused some templated text, such as "*it*", not to be dynamically replaced.
  • Fixed some empty text in some sultan histories.
  • Fixed some empty text in recipes and cooked meal descriptions.
  • Fixed a typo in the error log.

201.67/202.26

Released January 29, 2021.

  • Fear is now implemented as a status effect called Terrified. This means it now appears in creatures' descriptions, can be removed by phenomena that remove status effects, counts as a debuff for Shank's purposes, and interrupts Sunder Mind.
  • The energy cost of a move action now uses the move speed you had at the start of the action. This fixes a bug where if you went prone while wading through water, enemies would get dozens of free attacks on you.
  • Move speed now has a minimum value of 5.
  • Missile combat messages now give more information about the direction of projectiles and missile attacks and less information about creatures you cannot see.
  • You no longer have a chance to use random ingredients from your equipment or inventory when you whip up a meal.
  • Baetyls and baetyl cherubim now gently repel gases.
  • Reduced the speed of projectiles to make their directions more legible.
  • Engraved and Painted no longer increase the tinker cost of adding additional item mods to the items they are on.
  • Mines laid by miner robots are now hidden.
  • Miner robots are now better at avoiding their enemies.
  • Sower's seeds can no longer be used as mines or bombs.
  • Miner robots can no longer generate as sower's seed miners.
  • Klanq no longer asks you to puff on [Object]s.
  • Changed the text of Corpus Choliys to no longer imply that the Flaming Ick has to be quaffed from a particular type of container.
  • Gorged growths now belong to the root faction.
  • When Camp looks for existing campfires or campfire remains, it no longer counts campfires in unexplored areas.
  • Camp now better indicates where the existing campfire is if there is one.
  • You can no longer use Sting if you cannot move your extremities.
  • Nests are no longer hidden under light sources when they generate in the same tile.
  • Tortoise cherubim now correctly belong to the tortoise faction.
  • Removed the possibility of faction encounters in the middle of the stilt cathedral.
  • Recoilers now give a clearer message when they drain the last charge in their energy cells while failing to recoil.
  • Named snapjaws in villages now have snapjaw-like names. We also expanded the snapjaw name generator.
  • Added better messaging for young ivory and lurking beth attacks.
  • Young ivory and lurking beth are no longer revealed when they attacked victims you cannot see.
  • You can no longer autowalk to stairs while confused.
  • Falling asleep now interrupts autoact.
  • Explosions produced by mines now better inherit the phase characteristics of the mines themselves.
  • Added a death message for metabolic collapse due to hulk honey abuse.
  • Dynamic quest item names no longer occasionally have punctuation in them.
  • Made the duration in Paralyzing Stinger's level text more consistent across levels.
  • These abilities now snap to hostile targets: Lase, Sunder Mind, Flaming Ray, Freezing Ray, Berate, Menacing Stare, Mark Target, and Charge.
  • Fixed some cases where message log entries would begin with a lower-case letter.
  • Fixed a bug that occasionally caused Syzygyriors to start the game without any weapons.
  • Fixed a bug that occurred when you spoke to Neelahind or Eskhind while carrying Kindrish after completing Kith and Kin.
  • Fixed a typo in Elder Irudad's conversation.
  • Fixed unprocessed dynamic text from appearing in cookbooks generated during world generation.
  • Fixed an XP bug with companions.
  • Fixed a typo in square cap.
  • Fixed some grammar errors with relic boots.

201.62/202.22

Released January 22, 2021.

  • Warden Ualraig no longer carries glowspheres.
  • Glowspheres are now more expensive.
  • Lase now acts as a projectile for the purposes of passing through forcefields, fences, and low walls.
  • The location secret for Mamon Souldrinker's village lair is now logged in your journal when you find the village.
  • Birds now have the Beak and Wings mutations by default.
  • Acid humors are now immune to acid.
  • Canned mystery meat is now properly considered meat.
  • Ink weeps now properly weep ink.
  • Tactful no longer gives bonus reputation with hidden factions.
  • Made brooding jadepuff's spores a darker shade of green.
  • Made parts of Otho's dialog slightly less repetitive.
  • Made poison-tipped spears a little more expensive.
  • Quantum ripplers must now be identified.
  • Urn duster villagers no longer leave to look for urns in the Tomb of the Eaters.
  • Urn dusters are now able to dust urns outside the Tomb of the Eaters, should they find some.
  • Village colonists no longer have a chance to spawn as previously named legendary creatures.
  • Sheba Hagadias no longer has a chance to spawn as a named Knight Commander of the Holy Temple.
  • Troll foals can no longer spawn on the world map.
  • You can no longer compliment Q Girl's hair if you have monochrome.
  • Dynamic quests to find items now respect item plurality in their quest text.
  • You can no longer roll on the ground to put out a fire if you're out of phase with the ground.
  • Temperature changes performed by firefighting are now phase insensitive.
  • The option "Take corpses when using Tab to take all" now defaults to off.
  • XP gained by companions of companions is now shared up the leadership chain.
  • There's now a specific death message for bleeding to death.
  • Scans of local environments do a better job of checking the visibility of individual creatures and items, rather than merely that of the squares they are in. This means that Attack Nearest no longer moves you toward hidden young ivories and lurking beths.
  • Flaming Ray and Freezing Ray now more consistently message the names of the limbs they're on.
  • Molting basilisk husk no longer includes its thrown weapon stats in its display name.
  • Psychometry can no longer be used to switch off turrets created by turret tinkers.
  • Empty waterskins you are selling no longer count toward your liquid carrying capacity, while empty waterskins you are buying do.
  • Certain indirect forms of damage, such as gases, mines, and fires, no longer incorrectly set your target.
  • If a dialog option results in you getting in a fight with one of your companions, they now become hostile to you after you exit the conversation.
  • Added a more descriptive message for trying to move through movement-blocking terrain on the worldmap.
  • Made the hyphenation of Two-Headed, Two-Hearted, and Cold-Blooded consistent.
  • The word "apex" is now procedurally pluralized to "apices".
  • Attack Nearby and autoattack will no longer attack creatures who are not hostile to you.
  • Cooking effects on NPCs no longer go on forever.
  • Fixed a generative text error in some sultan tomb inscriptions.
  • Fixed a character creation display bug with Ibul cybernetic implants.
  • Fixed a bug that caused the game to occasionally freeze when you were targeted by a lithofex's gaze.
  • Fixed a typo in barkbiter jerky.
  • Fixed a typo in damage reflection cooking effect text.
  • Fixed plurality issues in some dynamic quest text.
  • [Patreon] Fixed a bug in E-Ros's speech patterns.

201.61

Released January 15, 2021.

  • Added ink, sap, and wax weeps.
  • Made ink a little more common across the world.
  • Recipes based on meals cooked with Canned Have-It-All now require a random ingredient from the Canned Have-It-All effect rather than a serving of Canned Have-It-All. For example, if you're inspired via Carbide Chef, cook a meal with a serving of Canned Have-It-All, and choose "Grants slime spitting" as the effect, the recipe will now require 1 dram of slime.
  • Completing What's Eating the Watervine? now completes the quest step 'Return with a critter corpse' and awards appropriate the XP.
  • Updated which abilities work with Triple-Jointed's cooldown skipping -- Sprint and any skill power that has an Agility prerequisite -- and changed the phrasing to make this clear.
  • Rephrased the description of Wings to make it clearer you get its speed boost only while traveling on the world map.
  • Added a description for the crackling effect.
  • Rephrased the description of Spinnerets to make it clearer that the duration only ticks down when you move.
  • Moving to stairs no longer knows how to pathfind through areas you have not explored.
  • Made great magma crab corpses weigh a lot more.
  • If half of a double door is animated to life, it no longer closes other doors it passes through.
  • The Life and Death Gates now become unsealed if they are animated.
  • Fixed a bug that occasionally caused a slain character in Grit Gate to show up more than once in Otho's report.
  • Creatures can now only go prone if they have a Feet or Roots-type body part that provides mobility.
  • Urchins are now animals rather than plants, more strongly anatomically resemble sea urchins, and have Quills.
  • Campfire remains are now considered campfires for purposes of whether you can use Camp.
  • Ovens are no longer considered campfires for purposes of whether you can use Camp.
  • You can no longer create an arbitrary number of campfires in Brightsheol.
  • You can no longer generate a campfire with a red flame in Brightsheol by making a campfire, extinguishing it, and relighting it.
  • You can no longer spot notable objects while confused.
  • Losing equipment to dismemberment no longer describes you as unequipping it.
  • Changed Wilderness Lore: Salt Pans to Salt Dunes.
  • Village pets can no longer be pre-legendary snapjaws, goatfolk, or baboons.
  • Disabled idle behavior on Otho to prevent some quest-breaking behaviors.
  • Added some extra protections against the Decoding the Signal questline not advacing properly.
  • Red jells now bleed lava.
  • Lava in containers now heats them up over time proportionally to the amount and purity of the lava, rather than setting their temperature to 1000 degrees upon any amount of lava being poured into the container then doing nothing afterward.
  • Damage from drinking lava is now tracked as heat damage.
  • Sheba Hagadias can once again be a breathbeard or an elder breathbeard.
  • Phials are now immune to heat, cold, acid, and electricity.
  • Improved death messages for companions who die in explosions you caused.
  • Starting villages can no longer be disease communes.
  • Fixed the tile color of bronze battle axe.
  • Bloated pearlfrogs' sticky tongue can still pass through fences but no longer pull you through them.
  • Removed the unused acidHighTier cooking ingredient.
  • It's now possible for a certain obscure death message to be shown under more circumstances.
  • Cannibals and glow wights are no longer always male.
  • Yempuris Phi is now visible in gas.
  • Made ape pelts weight less.
  • Made spheres of negative weight more complex to identify.
  • Procgen books no longer occasionally generate with empty titles.
  • Slightly increased the render layer of liquid volumes and webs so they always appear on top of walkways like conveyors.
  • Excluded the farmed version of animals from dynamic encounters.
  • Made gaslight weapons light sources when powered.
  • Names of legendary creatures you've slain now appear magenta in the chronology.
  • You can no longer spot notable objects while confused
  • Lithofex's gaze ability is now correctly limited to line of sight
  • Fixed a bug that caused flowers to teach Swimming rather than fish. Flowers now teach Persuasion.
  • Fixed a bug that caused flaming and freezing hands to sometimes have their modifier displayed twice.
  • Removed the unused acidHighTier cooking ingredient effect type.
  • Stray line breaks in the classic dialogue interface are now trimmed.
  • Fixed a bug that made "Historic sites now reward a more appropriately tiered amount of cybernetic credits" from last week not work.
  • Fixed a bug that caused sultans to occasionally have successors name suffixes when they weren't successors.
  • Fixed the duplicate "live and drink" dialog that Mechanimist pilgrims had.
  • Fixed a bug with legendary pariah names.
  • Fixed a typo in sultan history.
  • Fixed a typo in the description of Brittle Bones.
  • Fixed a typo in mirror bug's description.
  • Fixed some grammar bugs with Agyra and Lebah.
  • Made a small grammar change to dynamic village descriptions.
  • Fixed the capitalization of Gyl in popup text.
  • Fixed tile color of bronze battle axe.
  • Fixed a broken mural tile on the outskirts of Ezra.
  • Fixed carbide folding hammer's ANSI color.
  • Made flowers teach persuasion and fish teach swimming.
  • Fixed a bug that broke attribution of the creature responsible for killing another creature in some circumstances, particularly explosions.
  • Fixed a bug causing quests to not properly give reputation awards after a save/load cycle
  • Fixed Lase passing through objects it failed to penetrate.
  • [modding] Fixed an exception in the 'makevillage' wish

202.20 - 'beta' branch

Released January 15, 2021.

  • [modding] ConsoleChar underwent a large internal refactor to simplify its data structure and provide a more flexible framework for colors.

201.60/202.19

Released January 8, 2021.

  • Creatures can now pathfind through force bubbles they are emitting.
  • Creatures now care when you damage their force bubbles.
  • Gamma moth's mutating gazes no longer have non-functional energy cell sockets.
  • Historic sites now reward a more appropriately tiered amount of cybernetic credits.
  • Legendary pilgrims no longer up and leave their lairs.
  • While socializing at the Six Day Stilt, burrowing creatures no longer burrow and restless creatures are now less restless.
  • Passing the turn to put yourself out while on fire no longer loosens your carapace or interrupts Heal or Meditate.
  • If you successfully fence a stolen object, it's no longer considered owned by someone else.
  • Attempting to cure glotrot before your tongue has completely rotted away no longer cements the disease in its first bleeding stage.
  • Changed some properties for clockwork beetles to make them more fully automaton-like.
  • Meditate is now smarter about what status effects it reduces the duration of and can now include effects added by mods.
  • The interior of the Tomb of the Eaters is now correctly treated as indoors for the purposes of Albino.
  • Once you've discovered the Mark of Death, the mark itself is now displayed in your journal.
  • The Mutating effect can now bestow multiple defects and properly mutates you after a save/load.
  • Entourages of fort snapjaws are now excluded from dynamic encounters.
  • Whipping up a meal in [redacted] now properly uses local ingredients.
  • Ovens no longer generate in liquid volumes.
  • Signs now appear on the alt overlay.
  • Mushroom walls now paint together nicely.
  • Removed some wall tiles with broken descriptions from the town square of Ezra.
  • Identified hologram bracelets now provide an activated ability that activates and deactivates them.
  • [redacted]
  • Fixed some cases where companions of companions incorrectly got angry at you.
  • Fixed some figurine grammar.
  • Fixed a bug that turned the Barathrumites against you when you damaged Barathrumite-owned furniture or equipment during A Call to Arms.
  • Fixed a bug that showed the player failure popups from NPCs' Syphon Vim usage.
  • Fixed a bug that caused NPCs with Syphon Vim to lock up when they became hostile to non-creature targets.
  • Fixed a bug that made ape pilgrims path to the Six Day Stilt instead of to [redacted].
  • Fixed the particle text color of dazed, stunned and bonded.
  • Fixed a text color bug in Blood and Fear: On the Life Cycle of Lah.

201.59

Released January 1, 2021.

  • Added several new movement-related commands:
    • Move To Square (default mapping: ctrl-enter), which prompts you for a target square and attempts to pathfind to there.
    • Move To Zone Edge (default mapping: shift-enter), which prompts you for a NSEW direction and attempts to pathfind to that edge of the screen, or as close to it as you can manage.
    • Force Attack Direction (default mapping: backslash), which prompts you for a direction and attacks in that direction.
    • Force Attack Square (default mapping: shift-backslash), which prompts you for a target square adjacent to you and attacks there.
  • Creatures becoming dazed now appears in the message log and produces floating text.
  • Creatures who are interested in occasionally going on shopping sprees at the Six Day Stilt no longer engage in this behavior when they have a party leader.
  • Ironshank can now only infect creatures with a Feet body part that is made of live tissue and provides mobility.
  • Identified force bracelets now provide an activated ability that activates and deactivates them.
  • Dig no longer works on the world map.
  • Slam will now prefer your primary cudgel.
  • Owned Schrodinger pages now warn you when you attempt to activate them.
  • If you are dominating a temporary or existence-supported creature at the time when it ceases to exist, this now ends your game once more, but now with case-specific messaging.
  • Young ivory, lurking beth, holographic ivory, and holographic beth now self-destruct if they enter a square with another object of any of these types, preventing stacks of multiple instances of these from forming. (The only exception is if the object is, due to extraordinary circumstances, a fully self-mobile creature, as for example in the case of an extradimensional psychic assassin lurking beth.)
  • Shield Slam now has an action cost of one turn.
  • Syphon Vim now does a better job of targeting the creature in its target cell that you would want it to target, when there is more than one.
  • Syphon Vim now appears in the message log any time it is initiated between creatures you can see, and produces floating text when initiated.
  • Syphon Vim now provides better failure messaging.
  • Mouse-based movement no longer knows how to pathfind through areas you have not explored.
  • The display names and descriptions of leather bracer Kith and Kin clue items is now coherent with leather bracers being single items.
  • Narcoleptics' original body no longer falls asleep outside of combat while they are Dominating another creature.
  • The ExploreZone debug command will now expand the player's sight radius.
  • The 'wait a specified number of turns' dialog now uses the last number of turns waited as the default.
  • The modern message log is now hidden when using the alt overlay.
  • Humanoid creatures no longer default to having the Night Vision mutation.
  • True Kin NPCs now have Rebuke Robot.
  • When Joppa is abandoned, the zones surrounding it are now given names as per ordinary salt marsh.
  • Fixed a bug that turned the Barathrumites against you when friendly fire hit chain laser emplacements during A Call to Arms.
  • Fixed a bug that made move speed of 100 display as move speed of 99 in the modern UI.
  • Fixed a bug causing engulfment-capable creatures to potentially freeze up when hostile to non-combat-capable objects like young ivory and dreadroots.
  • Fixed a bug that resulted in zone names of the form "some slimyorgotten ruins".
  • Fixed an issue causing machine press tiles to become nonfunctional.
  • Fixed excessive event usage during legacy explosions.
  • Fixed color bleeds in cooking messages from congealed skulk, congealed love, and dried lah petals.
  • Fixed a bug that made zero move speed exploits still possible when dominating sapient plants and fungi.
  • [modding] Erroneous population tables should no longer prevent loading of tables from other mods.

202.18 - 'beta' branch

Released January 1, 2021.

  • The Wait N Turns dialog is now a number picker
  • The default number of items to drop is now the size of the stack instead of 1
  • Modern windows are now responsive to the player position in ASCII mode
  • Added prerelease input manager keybindings for load game, save game and auto-attack-nearest
  • Fixed an issue with liquid selection when modern ui elements were enabled