Spray-a-Brain: Difference between revisions

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favilink sixshrew
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
m (favilink sixshrew)
 
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| candisassemble = yes
| candisassemble = yes
| colorstr = &G
| colorstr = &G
| tilecolors = Gr
| renderstr = ♀
| renderstr = ♀
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|Spray-a-Brain}}
| unidentifiedimage = sprayabrain unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| categories = Applicators
| categories = Applicators
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
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{{name}} is a single-use item that can imbue an inanimate object with life. It can be used on a door, wall, or table. The animation effect of this item is identical to the effect caused by the {{favilink|Nano-neuro animator}}, except that the latter item is not disposable and may be re-used.{{Code Reference|class=AnimatorSpray}}
{{name}} is a single-use item that can imbue an inanimate object with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table. The animation effect of this item is identical to the effect caused by the {{favilink|Nano-neuro animator}}, except that the latter item is not disposable and may be re-used.{{Code Reference|class=AnimatorSpray}}


After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name.{{Code Reference|class=AnimateObject}} It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].


Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Animated objects have a 25% chance to be the [[Nonspecific|nonspecific]] gender and a 75% chance to be a random non-plural [[Gender and Pronouns|gender]].
==Skills==
Certain animatable objects possess innate skills according to their function.
==Tips==
{{Opinion}}
* Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as {{F|dromad trader|plural}} of tier 6 or above or {{F|Sixshrew}} of {{F|Ezra}}.
==Trivia==
* There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled.


== References ==
== References ==