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imported>Trashmonks |
m (favilink sixshrew) |
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| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &G | | colorstr = &G | ||
| tilecolors = Gr | |||
| renderstr = ♀ | | renderstr = ♀ | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| | | dynamictable = {{Dynamic object|Items|Spray-a-Brain}} | ||
| | | unidentifiedimage = sprayabrain unidentified.png | ||
| | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = weird artifact | |||
| desc = "SPRAY-A-BRAIN: If these walls could talk..." | | desc = "SPRAY-A-BRAIN: If these walls could talk..." | ||
| categories = Applicators | | categories = Applicators | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} is a single-use item that can imbue an inanimate object with life. It can be used on | {{name}} is a single-use item that can imbue an inanimate object with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table. The animation effect of this item is identical to the effect caused by the {{favilink|Nano-neuro animator}}, except that the latter item is not disposable and may be re-used.{{Code Reference|class=AnimatorSpray}} | ||
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]]. | After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name.{{Code Reference|class=AnimateObject}} It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]]. | ||
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]]. | Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]]. | ||
Animated objects have a 25% chance to be the [[Nonspecific|nonspecific]] gender and a 75% chance to be a random non-plural [[Gender and Pronouns|gender]]. | |||
==Skills== | |||
Certain animatable objects possess innate skills according to their function. | |||
==Tips== | |||
{{Opinion}} | |||
* Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as {{F|dromad trader|plural}} of tier 6 or above or {{F|Sixshrew}} of {{F|Ezra}}. | |||
==Trivia== | |||
* There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled. | |||
== References == | == References == |