Stabilizer arm locks: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Created by Teamtoto using QBE v1.0rc1)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(27 intermediate revisions by 6 users not shown)
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{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Ystabilizer arm locks}}
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}}
| image = stabilizer arm locks.png
| image = stabilizer arm locks.png
| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}}
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| colorstr = &amp;r
| renderstr = .
| id = StabilizerArmLocks
| id = StabilizerArmLocks
| complexity = 3
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}}
| unidentifiedimage = stabilizer arm locks unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.


&amp;CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
 
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 3° when firing missile weapons. The bonus from multiple {{name}} stack if this implant is installed in both arms.
They are one of the starting implants available when creating a [[True Kin]] character.
{{Cybernetics Navbox}}
[[Category:Cybernetics]]
[[Category:Cybernetics]]
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