Stabilizer arm locks: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 3 users not shown)
Line 11: Line 11:
| complexity = 3
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}}
| unidentifiedimage = stabilizer arm locks unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Stub}}
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 3° when firing missile weapons. The bonus from multiple {{name}} stack if this implant is installed in both arms.
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.  


They are one of the starting implants available when creating a [[True Kin]] character.
They are one of the starting implants available when creating a [[True Kin]] character.
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