Stabilizer arm locks: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Reverted
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by the same user not shown)
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| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| unidentifiedinfo = {{Unidentified info | tile = stabilizer arm locks unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}}
| unidentifiedimage = stabilizer arm locks unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| categories = Items
 
| gameversion = 2.0.201.114
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
 
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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