Stabilizer arm locks: Difference between revisions

139 bytes added ,  04:27, 4 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}}
Line 6: Line 6:
| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}}
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = StabilizerArmLocks
| id = StabilizerArmLocks
Line 15: Line 16:


{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.{{)}}}}
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.{{)}}}}
{{Qud shader|rules|{{(}}
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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