Stabilizer arm locks: Difference between revisions
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}} | ||
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| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = StabilizerArmLocks | | id = StabilizerArmLocks | ||
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{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.{{)}}}} | {{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.{{)}}}} | ||
{{Qud shader|rules|{{(}} | |||
Target body parts: Arm | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} |