Star kraken: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub}}
{{Missing info|What population table or other logic is used to determine the items that a star kraken leaves behind? This could benefit from a section similar to [[Salt kraken#Burrowing]]}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
Line 20: Line 20:
| extra = {{Extra info|weight = 40000 | noprone = yes | bodytype = Star}}
| extra = {{Extra info|weight = 40000 | noprone = yes | bodytype = Star}}
| inheritingfrom = BaseStar
| inheritingfrom = BaseStar
| dynamictable = {{Dynamic object|PalladiumReef_Creatures|Star Kraken}} </br>{{Dynamic object|PalladiumReef_Creatures|Star Kraken}}
| dynamictable = {{Dynamic object|PalladiumReef_Creatures|Star Kraken}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 39: Line 39:
| demeanor = docile
| demeanor = docile
| gender = neuter
| gender = neuter
| inventory = {{inventory|StarKraken_Arm|5|no|100}}
| inventory = {{inventory|StarKraken_Arm|5|no|100|no}}
| skills = {{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Ambidexterity}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Expertise}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|20|16}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|20|16}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| desc = A full-scale continental shelf of half-calcified, star-orchid body mass creeps over the earth, sending stone, chrome, wood, and brass to quivers. Hundreds of thousands of underspines convey =pronouns.possessive= quincunx of cyclopean arms into motion, and a delta of subducting stomach muscle sticks and subsumes matter into =pronouns.possessive= somatic star-bounds. In =pronouns.possessive= wake an arcology of disarranged world-fragments is raised.
| desc = A full-scale continental shelf of half-calcified, star-orchid body mass creeps over the earth, sending stone, chrome, wood, and brass to quivers. Hundreds of thousands of underspines convey =pronouns.possessive= quincunx of cyclopean arms into motion, and a delta of subducting stomach muscle sticks and subsumes matter into =pronouns.possessive= somatic star-bounds. In =pronouns.possessive= wake an arcology of disarranged world-fragments is raised.
| categories = Animals
| categories = Animals
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|pluralcaps}} are [[mysterious strangers]] who behave similarly to {{favilink|salt kraken|plural}}, charting a slow, linear course across Qud and swallowing up items and creatures in front of them.  They are docile in nature, refraining from conflict unless attacked. However, standing in the behemoth's path (highlighted in red) can cause [[instant death]] by swallowing.  They possess five {{favilink id|StarKraken_Arm|plural}} ({{PV}}32 {{heart}}5d5), all [[Dual Wield]] skills and {{favilink|Regeneration}} at level 20, making them extremely formidable.


'''Star krakens''' are [[Mysterious strangers]] who behave similarly to {{favilink|salt kraken|plural}}, moving slowly and swallowing up items and creatures in front of themLike salt krakens, they are initially peaceful to the player, but standing in front of one can cause [[Instant death]].
The items which appear in the wake of a {{name|possessive}} passing are significantly more various than their desert brethren; the detritus can include rare corpses, walls, furniture, liquids and gas clouds of various materialsOccasionally they will even produce objects that do not normally exist in Qud, or are normally hidden (such as the [[Bell of Rest]]).  Regardless of location, they will produce {{favilink|Palladium Reef}} scenery such as {{favilink|finger coral}} and {{favilink|palladium strut|plural}}.


In addition to their swallowing ability, they possess five [[Data:Cyclopean_arm_(star_kraken)|cyclopean arms]] (5d5/➡32), all [[Dual Wield]] skills and [[Regeneration]] at level 20, making them extremely formidable.
Occasionally, a {{name}} will spawn an artifact or creature of apparently random tier in its wake.  Certain creatures such as {{favilink|dromad trader|plural}} may emerge with an entourage and full inventory.  Spawned creatures that attack the {{name}} will be promptly re-ingested.


The items which appear in the wake of a star kraken's passing are significantly more varied; these can include high tier artifacts, live plants, rare corpses, walls, furniture, liquids and gas clouds of various materials.  Regardless of location, they will produce coral and {{favilink|palladium strut|plural}}.
{{Creature Navbox|Mysterious strangers}}
19,173

edits