Stasis field: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 3 users not shown)
Line 6: Line 6:
| av = 100
| av = 100
| dv = -10
| dv = -10
| ma = 0
| id = Stasisfield
| id = Stasisfield
| tier = 7
| tier = 7
Line 19: Line 18:
| cold = 100
| cold = 100
| heat = 100
| heat = 100
| desc = A shimmering wall of distorted space-time.
| desc = A blurry flim cordons off a wedge of spacetime with so much quantum friction that its inhabitants are ground to a halt.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[Category:Wants Animated Sprite]]
[[Category:Wants Animated Sprite]]
{{favilink|Stasis field|Stasis fields}} are impassable forcefields which render creatures and objects inside "frozen in time" and unable to perform any actions for a short period of time before dissolving.  This differs from the [[frozen]] status in that stasis fields render their contents impervious to harm and completely unable to act.  If the player is trapped in a stasis field, time will appear to advance suddenly.
== Sources of stasis fields ==
* {{favilink|Stasis grenade|suffix:mk I}}
* {{favilink|Stasis grenade|suffix:mk II}}
* {{favilink|Stasis grenade|suffix:mk III}}
* {{favilink|Stasis projector}} implant
{{Walls Navbox|category=force}}
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