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(Basic explanation) |
Trashmonks (talk | contribs) |
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| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = Stasisfield | | id = Stasisfield | ||
| tier = 7 | | tier = 7 | ||
Line 19: | Line 18: | ||
| cold = 100 | | cold = 100 | ||
| heat = 100 | | heat = 100 | ||
| desc = A | | desc = A blurry flim cordons off a wedge of spacetime with so much quantum friction that its inhabitants are ground to a halt. | ||
| categories = | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[Category:Wants Animated Sprite]] | [[Category:Wants Animated Sprite]] | ||
{{favilink|Stasis field|Stasis fields}} are | {{favilink|Stasis field|Stasis fields}} are impassable forcefields which render creatures and objects inside "frozen in time" and unable to perform any actions for a short period of time before dissolving. This differs from the [[frozen]] status in that stasis fields render their contents impervious to harm and completely unable to act. If the player is trapped in a stasis field, time will appear to advance suddenly. | ||
== Sources of stasis fields == | |||
* {{favilink|Stasis grenade|suffix:mk I}} | |||
* {{favilink|Stasis grenade|suffix:mk II}} | |||
* {{favilink|Stasis grenade|suffix:mk III}} | |||
* {{favilink|Stasis projector}} implant | |||
{{Walls Navbox|category=force}} |