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A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.) | A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.) | ||
All stat saps that generate in the same zone | All stat saps that generate in the same zone will be of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.) | ||
The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores [[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit. | The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores {{DV}}[[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit. | ||
==Sap Types== | ==Sap Types== |
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