Staunch Wounds: Difference between revisions

19 bytes removed ,  05:37, 16 November 2023
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{{As Of Patch|2.0.201.67}}
{{As Of Patch|2.0.206.26}}
{{Skill
{{Skill
| class=First Aid
| class=Physic
| req=0 Intelligence
| req=0 Intelligence
| cost=0
| cost=0
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect.  
| desc=Bandages you apply are much more effective at stopping bleeding.  
| id=Firstaid_StaunchWounds
| id=Physic_StaunchWounds
| gameversion=2.0.206.26
}}{{tocright}}
}}{{tocright}}
{{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased.  
{{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased.  


Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}}
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}}


{{Factions that teach the skill}}
{{Factions that teach the skill}}
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== Trivia ==
== Trivia ==
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
==References==
==References==
<references/>
<references/>
{{Skills and Powers Navbox}}
{{Skills Navbox}}