Staunch Wounds: Difference between revisions

9 bytes removed ,  05:36, 16 November 2023
Update Staunch Wound page for the Physic skill tree.
m (power -> skill)
(Update Staunch Wound page for the Physic skill tree.)
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{{As Of Patch|2.0.201.67}}
{{As Of Patch|2.0.201.67}}
{{Skill
{{Skill
| class=First Aid
| class=Physic
| req=0 Intelligence
| req=0 Intelligence
| cost=0
| cost=0
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect.  
| desc=Bandages you apply are much more effective at stopping bleeding.  
| id=Firstaid_StaunchWounds
| id=Physic_StaunchWounds
| gameversion=2.0.206.26
}}{{tocright}}
}}{{tocright}}
{{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased.  
{{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased.  


Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}}
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}}


{{Factions that teach the skill}}
{{Factions that teach the skill}}