Steady Hand: Difference between revisions

No change in size ,  04:16, 23 June 2022
skill to power
m (standardize faction and creature templates)
(skill to power)
Line 7: Line 7:
| id=Pistol_SteadyHands
| id=Pistol_SteadyHands
}}
}}
'''Steady Hand''' is a skill in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree.
'''Steady Hand''' is a power in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree.


After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
After unlocking this power, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}


{{Factions that teach the skill}}
{{Factions that teach the skill}}
2,158

edits