Steady Hand: Difference between revisions

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'''Steady Hand''' is a skill in the [[Pistol]] skill tree.
'''Steady Hand''' is a skill in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree.


After learning this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}


{{References|2.0.201.114}}
{{References|2.0.201.114}}


{{Skills and Powers Navbox}}
{{Skills Navbox}}